zeux

    zeux/meshoptimizer

    Mesh optimization library that makes meshes smaller and faster to render

    8.8K stars
    752 forks
    8.8K GitHub watchers
    Updated Nov 1, 2026
    View on GitHub

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    1 release in the last 90 days, the latest 37 days ago, with 41 contributors on GitHub.

    Use Cases & Benefits

    • Provides algorithms to optimize triangle meshes for smaller size and faster GPU rendering.
    • Delivers adaptive, GPU-friendly mesh optimizations that improve rendering efficiency across diverse hardware.
    • Use for reducing mesh complexity and storage overhead in real-time 3D graphics applications.
    • Use for generating meshlet data to leverage modern GPU mesh shading pipelines.
    • Use for compressing and quantizing vertex data to optimize memory bandwidth and rendering performance.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    MIT

    Permissive: commercial use, modification and redistribution are allowed with attribution.

    Community files

    • README: present
    • Contributing guide: present

    Watch-outs

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    From the README

    When a GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed to them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead.

    The library provides a C and C++ interface for all algorithms; you can use it from C/C++ or from other languages via FFI (such as P/Invoke). If you want to use this library from Rust, you should use meshopt crate. JavaScript interface for some algorithms is available through meshoptimizer.js.

    Two companion projects are developed and distributed alongside the library: gltfpack, a command-line tool that automatically optimizes glTF files, and clusterlod.h, a single-header C/C++ library for continuous level of detail using clustered simplification.

    meshoptimizer is hosted on GitHub; you can download the latest release using git:

    Alternatively you can download the .zip archive from GitHub.

    Excerpt from the zeux/meshoptimizer README on GitHub (MIT license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Forks

    752+19

    Open issues

    8+2

    Compared with peers in Graphics

    Fastest-growing repositories GStars tracks in this cohort for the week of Nov 8, by 7-day star growth

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    Category median52.6K+1.9K64—

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