boykopovar/AnyPS5
Tool for automatic PS5 executables porting to Linux and Windows
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Where it stands
Rank, growth pace and release cadence relative to everything GStars tracks.
Ranks #82 of 2,794 repositories GStars tracks this week (top 3%).
4 releases in the last 90 days, the latest today, with 412 contributors on GitHub.
Peaked at #2 in the weekly ranking the week of Oct 4, its best in the past year.
Use Cases & Benefits
- Enables automatic porting of PS5 executables to Linux and Windows by converting them to native formats without emulation.
- Eliminates the need for emulation or separate runtime processes by using a relinker and system PRX libraries for dynamic linking.
- Use for porting PS5 games to Linux or Windows environments to expand platform availability.
- Use for research and preservation of PS5 software by enabling execution on non-PS5 systems.
- Use for developers needing to test or debug PS5 executables on desktop platforms with SDL input support.
Should you depend on it?
License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.
License
GPL 2.0
Copyleft: distributing software that includes it generally requires releasing your source under the same license.
Community files
- README: present
- Contributing guide: present
Watch-outs
- GPL-style copyleft: including it in distributed software generally requires releasing your source under the same license.
General guidance from repository metadata, not legal advice. How we score
From the README
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Unsupported or unexpected states strictly throw
std::runtime_error.what()is printed to stderr and the process terminates.The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with
ANYPS5_ENABLE_SPIRV_TOOLS).Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Daily snapshots
Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots
+42,193 stars over 17 days across 18 snapshot days; best day +6,355 on Oct 9.
Forks
4.2K+3.9K
Open issues
1.0K+941
Compared with peers in Graphics
Fastest-growing repositories GStars tracks in this cohort for the week of Oct 18, by 7-day star growth
| Repository | Stars | +7d | Health | Last release |
|---|---|---|---|---|
| boykopovar/AnyPS5 | 45.5K | +11.2K | 40 | today |
| heygen-com/hyperframes | 70.0K | +5.7K | 45 | today |
| elysia395/dsh-wallpaper-engine | 1.6K | +551 | 60 | 3 days ago |
| pytorch/pytorch | 105.0K | +276 | 64 | 22 days ago |
| koharu-rs/koharu | 6.4K | +192 | 63 | 30 days ago |
| xiangechen/chili3d | 4.9K | +0 | 75 | 31 days ago |
| Category median | 6.4K | +276 | 63 | — |
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