boykopovar

    boykopovar/AnyPS5

    #82 this week

    Tool for automatic PS5 executables porting to Linux and Windows

    graphics
    anyps5
    dynamic-library
    game-porting
    ps5
    ps5-tools
    C++
    GPL-2.0
    45.5K stars
    4.2K forks
    45.5K GitHub watchers
    Updated Oct 21, 2026
    View on GitHub

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    Ranks #82 of 2,794 repositories GStars tracks this week (top 3%).

    4 releases in the last 90 days, the latest today, with 412 contributors on GitHub.

    Peaked at #2 in the weekly ranking the week of Oct 4, its best in the past year.

    Use Cases & Benefits

    • Enables automatic porting of PS5 executables to Linux and Windows by converting them to native formats without emulation.
    • Eliminates the need for emulation or separate runtime processes by using a relinker and system PRX libraries for dynamic linking.
    • Use for porting PS5 games to Linux or Windows environments to expand platform availability.
    • Use for research and preservation of PS5 software by enabling execution on non-PS5 systems.
    • Use for developers needing to test or debug PS5 executables on desktop platforms with SDL input support.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    GPL 2.0

    Copyleft: distributing software that includes it generally requires releasing your source under the same license.

    Community files

    • README: present
    • Contributing guide: present

    Watch-outs

    • GPL-style copyleft: including it in distributed software generally requires releasing your source under the same license.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    Tool for automatic executables porting to Linux and Windows.

    Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

    Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

    The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

    Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

    Excerpt from the boykopovar/AnyPS5 README on GitHub (GPL-2.0 license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Oct 5: +1,388Oct 6: +1,220Oct 7: +3,516Oct 8: +4,976Oct 9: +6,355Oct 10: +4,977Oct 11: +3,458Oct 12: +1,637Oct 13: +2,043Oct 14: +2,442Oct 15: +1,802Oct 16: +1,519Oct 17: +1,249Oct 18: +1,835Oct 19: +1,458Oct 20: +1,281Oct 21: +1,037

    +42,193 stars over 17 days across 18 snapshot days; best day +6,355 on Oct 9.

    Forks

    4.2K+3.9K

    Open issues

    1.0K+941

    Compared with peers in Graphics

    Fastest-growing repositories GStars tracks in this cohort for the week of Oct 18, by 7-day star growth

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    Category median6.4K+27663—

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