playcanvas/engine
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Build with Backblaze B2
SDKs, agent skills, IDE extensions, and reference pipelines from Backblaze Labs. All open source.
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Where it stands
Rank, growth pace and release cadence relative to everything GStars tracks.
5 releases in the last 90 days, the latest 23 days ago, with 152 contributors on GitHub.
Peaked at #5 in the weekly ranking the week of Nov 30, its best in the past year.
Use Cases & Benefits
- Provides a powerful open-source 3D game engine using WebGL, WebGPU, WebXR, and glTF for running interactive graphics in browsers.
- Delivers advanced graphics, physics, animation, and input support optimized for web platforms with seamless asset streaming and scripting in JavaScript or TypeScript.
- Use for developing browser-based 3D games and interactive experiences that require high-performance rendering and physics simulation.
- Use for creating virtual reality applications that leverage WebXR APIs for immersive web-based VR content.
- Use for building real-time 3D visualizations and simulations that integrate compressed assets and support multiple input devices.
Should you depend on it?
License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.
License
MIT
Permissive: commercial use, modification and redistribution are allowed with attribution.
Community files
- README: present
- Contributing guide: present
- Code of conduct: present
Watch-outs
No watch-outs from GStars' checks.
General guidance from repository metadata, not legal advice. How we score
From the README
PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser.
Many games and apps have been published using the PlayCanvas engine. Here is a small selection:
You can see more games on the PlayCanvas website.
PlayCanvas is used by leading companies in video games, advertising and visualization such as: Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga
Daily snapshots
Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots
+715 stars over 82 days across 23 snapshot days; best day +50 on Sep 22.
Forks
2.1K+94
Open issues
465-72
Compared with peers in Game Development
Fastest-growing repositories GStars tracks in this cohort for the week of Nov 8, by 7-day star growth
| Repository | Stars | +7d | Health | Last release |
|---|---|---|---|---|
| Donchitos/Claude-Code-Game-Studios | 38.1K | +4.0K | 75 | 1 day ago |
| scenario-labs/skills | 3.7K | +1.4K | 75 | 2 days ago |
| playcanvas/engine | 17.2K | — | 64 | 23 days ago |
| hajimehoshi/ebiten | 13.6K | — | 64 | 25 days ago |
| Xtremilicious/projectlearn-project-based-learning | 6.4K | — | 18 | — |
| KaijuEngine/kaiju | 4.7K | — | 52 | 3 days ago |
| Category median | 6.4K | +2.7K | 64 | — |
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