microsoft

    microsoft/TRELLIS

    Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).

    14.2K stars
    1.4K forks
    140 GitHub watchers
    Updated Nov 10, 2026
    View on GitHub

    Build with Backblaze B2

    SDKs, agent skills, IDE extensions, and reference pipelines from Backblaze Labs. All open source.

    Explore Backblaze Labs

    Loading star history...

    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    The project lists 7 contributors on GitHub.

    Use Cases & Benefits

    • Generates high-quality 3D assets from text or image prompts in multiple formats like Radiance Fields, 3D Gaussians, and meshes using a unified structured latent representation.
    • Offers versatile output format selection and local 3D editing capabilities, surpassing existing 3D generation methods in quality and flexibility.
    • Use for creating detailed 3D models from images for game development or virtual reality content.
    • Use for generating 3D assets from textual descriptions to accelerate prototyping in design and animation workflows.
    • Use for fine-tuning large-scale 3D generation models on custom datasets to develop specialized 3D content generation pipelines.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    MIT

    Permissive: commercial use, modification and redistribution are allowed with attribution.

    Community files

    • README: present
    • Code of conduct: present

    Watch-outs

    • No GitHub releases; pin a commit or tag instead of a release.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    TRELLIS is a large 3D asset generation model. It takes in text or image prompts and generates high-quality 3D assets in various formats, such as Radiance Fields, 3D Gaussians, and meshes. The cornerstone of TRELLIS is a unified Structured LATent (SLAT) representation that allows decoding to different output formats and Rectified Flow Transformers tailored for SLAT as the powerful backbones. We provide large-scale pre-trained models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. TRELLIS significantly surpasses existing methods, including recent ones at similar scales, and showcases flexible output format selection and local 3D editing capabilities which were not offered by previous models.

    Check out our Project Page for more videos and interactive demos!

    Excerpt from the microsoft/TRELLIS README on GitHub (MIT license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Forks

    1.4K+107

    Open issues

    264+7

    Compared with peers in Graphics

    Fastest-growing repositories GStars tracks in this cohort for the week of Nov 8, by 7-day star growth

    microsoft/TRELLIS compared with Graphics repositories by stars, 7-day star growth, health score and last release
    RepositoryStars+7dHealthLast release
    heygen-com/hyperframes82.3K+4.0K75today
    boykopovar/AnyPS552.6K+1.9K5910 days ago
    mrdoob/three.js118.1K+5737511 days ago
    playcanvas/engine17.2K—6423 days ago
    microsoft/TRELLIS14.2K—75—
    CadQuery/cadquery6.1K—47140 days ago
    Category median52.6K+1.9K64—

    Also by microsoft

    Other repositories from this maintainer that GStars tracks

    Discover Repositories

    Search across tracked repositories by name or description