linebender

    linebender/vello

    A GPU compute-centric 2D renderer.

    backend
    Rust
    Apache-2.0
    4.5K stars
    329 forks
    4.5K GitHub watchers
    Updated Nov 2, 2026
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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    5 releases in the last 90 days, the latest 30 days ago, with 80 contributors on GitHub.

    Peaked at #53 in the weekly ranking the week of Nov 30, its best in the past year.

    Use Cases & Benefits

    • A GPU compute-centric 2D renderer written in Rust that leverages compute shaders for high-performance vector graphics rendering.
    • Delivers superior performance by parallelizing rendering tasks on the GPU, minimizing CPU involvement and temporary buffers compared to traditional renderers.
    • Use for integrating a high-performance 2D renderer into Rust-based GUI toolkits or applications requiring interactive vector graphics.
    • Use for rendering complex SVG or Lottie animations efficiently by leveraging GPU compute capabilities in desktop or web environments.
    • Use for developing cross-platform graphics applications that require GPU-accelerated 2D rendering on platforms supporting WebGPU, including experimental web browsers and Android.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    Apache 2.0

    Permissive: commercial use, modification and redistribution are allowed with attribution; includes an explicit patent grant from contributors.

    Community files

    • README: present

    Watch-outs

    No watch-outs from GStars' checks.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    A GPU compute-centric 2D renderer

    Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using [wgpu] for GPU access.

    It is used as the rendering backend for Xilem, a Rust GUI toolkit.

    Significant changes are documented in the changelog.

    Vello is meant to fill the same place in the graphics stack as other vector graphics renderers like Skia, Cairo, and its predecessor project Piet. On a basic level, that means it provides tools to render shapes, images, gradients, text, etc, using a PostScript-inspired API, the same that powers SVG files and the browser <canvas> element.

    Vello's selling point is that it gets better performance than other renderers by better leveraging the GPU. In traditional PostScript-style renderers, some steps of the render process like sorting and clipping either need to be handled in the CPU or done through the use of intermediary textures. Vello avoids this by using prefix-sum algorithms to parallelize work that usually needs to happen in sequence, so that work can be offloaded to the GPU with minimal use of temporary buffers.

    This means that Vello needs a GPU with support for compute shaders to run.

    Excerpt from the linebender/vello README on GitHub (Apache-2.0 license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Forks

    329+47

    Open issues

    213+15

    Compared with peers in Backend

    Fastest-growing repositories GStars tracks in this cohort for the week of Nov 1, by 7-day star growth

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