jrouwe

    jrouwe/JoltPhysics

    #351 this week

    A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

    game-development
    c-plus-plus
    cpp
    game-engine
    physics
    physics-engine
    C++
    MIT
    11.8K stars
    957 forks
    11.8K GitHub watchers
    Updated Oct 26, 2026
    View on GitHub

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    Ranks #351 of 2,315 repositories GStars tracks this week (top 15%).

    No releases in the last 90 days; the most recent was 106 days ago, with 93 contributors on GitHub.

    Gained 30% fewer stars in the last 90 days than in the 90 days before.

    Use Cases & Benefits

    • Provides a multi-core friendly rigid body physics and collision detection library written in C++ for games and VR applications.
    • Enables concurrent physics data access and deterministic simulation with minimal performance impact, supporting complex multi-threaded game environments.
    • Use for integrating high-performance, realistic rigid body physics in AAA game engines or VR projects requiring multi-threaded simulation.
    • Use for developing animated ragdolls and character physics with advanced constraint motors and collision detection in interactive simulations.
    • Use for simulating soft bodies, vehicles, and water buoyancy effects in physics-based game mechanics or virtual environment simulations.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    MIT

    Permissive: commercial use, modification and redistribution are allowed with attribution.

    Community files

    • README: present

    Watch-outs

    No watch-outs from GStars' checks.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    A multi core friendly rigid body physics and collision detection library. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2: On the Beach.

    For more demos and videos go to the Samples section.

    Excerpt from the jrouwe/JoltPhysics README on GitHub (MIT license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Forks

    957+104

    Open issues

    13+4

    Compared with peers in Game Development

    Fastest-growing repositories GStars tracks in this cohort for the week of Oct 25, by 7-day star growth

    jrouwe/JoltPhysics compared with Game Development repositories by stars, 7-day star growth, health score and last release
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    jrouwe/JoltPhysics11.8K+075106 days ago
    4thfever/cultivation-world-simulator2.1K+07584 days ago
    Category median15.4K+075—

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