CoplayDev

    CoplayDev/unity-mcp

    #371 this week

    Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

    ai
    game-development
    llm
    ai-integration
    anthropic
    claude
    copilot
    cursor
    C#
    MIT
    15.4K stars
    1.6K forks
    15.4K GitHub watchers
    Updated Oct 26, 2026
    View on GitHub

    Build with Backblaze B2

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    Ranks #371 of 2,315 repositories GStars tracks this week (top 16%).

    3 releases in the last 90 days, the latest 21 days ago, with 83 contributors on GitHub.

    Peaked at #46 in the weekly ranking the week of Jul 5, its best in the past year.

    Use Cases & Benefits

    • Bridges AI assistants with the Unity Editor to manage assets, control scenes, edit scripts, and automate game development tasks via natural language.
    • Enables seamless integration of large language models with Unity, providing 47 specialized tool entrypoints for versatile AI-driven editor control.
    • Use for accelerating game development by automating scene creation and asset management through conversational AI commands.
    • Use for enhancing script editing and validation workflows in Unity by leveraging AI to write, modify, and test C# code interactively.
    • Use for running automated tests and profiling within Unity projects to streamline quality assurance using AI-powered task automation.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    MIT

    Permissive: commercial use, modification and redistribution are allowed with attribution.

    Community files

    • README: present
    • Contributing guide: present
    • Code of conduct: present

    Watch-outs

    No watch-outs from GStars' checks.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

    Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.

    Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.

    Excerpt from the CoplayDev/unity-mcp README on GitHub (MIT license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Forks

    1.6K+233

    Open issues

    116+25

    Compared with peers in AI

    Fastest-growing repositories GStars tracks in this cohort for the week of Oct 25, by 7-day star growth

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    Category median74.0K+3.1K75—

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