CoplayDev/unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Build with Backblaze B2
SDKs, agent skills, IDE extensions, and reference pipelines from Backblaze Labs. All open source.
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Where it stands
Rank, growth pace and release cadence relative to everything GStars tracks.
Ranks #371 of 2,315 repositories GStars tracks this week (top 16%).
3 releases in the last 90 days, the latest 21 days ago, with 83 contributors on GitHub.
Peaked at #46 in the weekly ranking the week of Jul 5, its best in the past year.
Use Cases & Benefits
- Bridges AI assistants with the Unity Editor to manage assets, control scenes, edit scripts, and automate game development tasks via natural language.
- Enables seamless integration of large language models with Unity, providing 47 specialized tool entrypoints for versatile AI-driven editor control.
- Use for accelerating game development by automating scene creation and asset management through conversational AI commands.
- Use for enhancing script editing and validation workflows in Unity by leveraging AI to write, modify, and test C# code interactively.
- Use for running automated tests and profiling within Unity projects to streamline quality assurance using AI-powered task automation.
Should you depend on it?
License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.
License
MIT
Permissive: commercial use, modification and redistribution are allowed with attribution.
Community files
- README: present
- Contributing guide: present
- Code of conduct: present
Watch-outs
No watch-outs from GStars' checks.
General guidance from repository metadata, not legal advice. How we score
From the README
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.
Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.
Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via
uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.
Daily snapshots
Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots
Forks
1.6K+233
Open issues
116+25
Compared with peers in AI
Fastest-growing repositories GStars tracks in this cohort for the week of Oct 25, by 7-day star growth
| Repository | Stars | +7d | Health | Last release |
|---|---|---|---|---|
| heygen-com/hyperframes | 74.0K | +5.6K | 75 | today |
| Comfy-Org/ComfyUI | 143.3K | +3.6K | 60 | 7 days ago |
| AgriciDaniel/claude-seo | 22.7K | +3.1K | 75 | 5 days ago |
| thesysdev/openui | 14.3K | +1.7K | 75 | today |
| vllm-project/vllm | 95.7K | +1.4K | 75 | 9 days ago |
| CoplayDev/unity-mcp | 15.4K | +0 | 64 | 21 days ago |
| Category median | 74.0K | +3.1K | 75 | — |
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