godot-rust

    godot-rust/gdext

    #473 this week

    Rust bindings for Godot 4

    game-development
    gamedev
    godot
    rust
    Rust
    MPL-2.0
    5.3K stars
    324 forks
    5.3K GitHub watchers
    Updated Oct 20, 2026
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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    Ranks #473 of 3,103 repositories GStars tracks this week (top 15%).

    1 release in the last 90 days, the latest 72 days ago, with 123 contributors on GitHub.

    Gained 8% fewer stars in the last 90 days than in the 90 days before.

    Use Cases & Benefits

    • Provides Rust language bindings to integrate with the Godot 4 game engine using its GDExtension API.
    • Offers a type-safe, idiomatic Rust API that enhances scalability and performance compared to Godot's native GDScript.
    • Use for developing high-performance game logic and custom nodes in Rust within Godot 4 projects.
    • Use for creating editor plugins and tools that leverage Rust's safety and concurrency features in Godot.
    • Use for experimenting with cross-platform game development including experimental support for Wasm, Android, and iOS targets.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    Mozilla Public License 2.0

    Weak copyleft: changes to the licensed code itself must be shared when you distribute it, but code that merely uses it can stay under your own license.

    Community files

    • README: present
    • Contributing guide: present
    • Code of conduct: present

    Watch-outs

    No watch-outs from GStars' checks.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    godot-rust is a library to integrate the Rust language with Godot 4.

    Godot is an open-source game engine, focusing on a productive and batteries-included 2D and 3D experience. Its GDExtension API allows integrating third-party languages and libraries.

    The Rust binding is an alternative to GDScript, with a focus on type safety, scalability and performance.

    The primary goal of godot-rust is to provide a pragmatic Rust API for game developers.

    Recurring workflows should be simple and require minimal boilerplate. APIs are designed to be safe and idiomatic Rust wherever possible. Due to interacting with Godot as a C++ engine, we sometimes follow unconventional approaches to provide a good user experience.

    The following Rust snippet registers a Godot class Player, showcasing features such as inheritance, field initialization and signals.

    Excerpt from the godot-rust/gdext README on GitHub (MPL-2.0 license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Forks

    324+24

    Open issues

    67+4

    Compared with peers in Game Development

    Fastest-growing repositories GStars tracks in this cohort for the week of Oct 18, by 7-day star growth

    godot-rust/gdext compared with Game Development repositories by stars, 7-day star growth, health score and last release
    RepositoryStars+7dHealthLast release
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    phaserjs/phaser40.5K+075104 days ago
    clockworklabs/SpacetimeDB25.3K+0755 days ago
    kitao/pyxel18.4K+05169 days ago
    godot-rust/gdext5.3K+07572 days ago
    avianphysics/avian3.2K+075119 days ago
    Category median25.3K+075—

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