godot-rust/gdext
Rust bindings for Godot 4
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Where it stands
Rank, growth pace and release cadence relative to everything GStars tracks.
Ranks #473 of 3,103 repositories GStars tracks this week (top 15%).
1 release in the last 90 days, the latest 72 days ago, with 123 contributors on GitHub.
Gained 8% fewer stars in the last 90 days than in the 90 days before.
Use Cases & Benefits
- Provides Rust language bindings to integrate with the Godot 4 game engine using its GDExtension API.
- Offers a type-safe, idiomatic Rust API that enhances scalability and performance compared to Godot's native GDScript.
- Use for developing high-performance game logic and custom nodes in Rust within Godot 4 projects.
- Use for creating editor plugins and tools that leverage Rust's safety and concurrency features in Godot.
- Use for experimenting with cross-platform game development including experimental support for Wasm, Android, and iOS targets.
Should you depend on it?
License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.
License
Mozilla Public License 2.0
Weak copyleft: changes to the licensed code itself must be shared when you distribute it, but code that merely uses it can stay under your own license.
Community files
- README: present
- Contributing guide: present
- Code of conduct: present
Watch-outs
No watch-outs from GStars' checks.
General guidance from repository metadata, not legal advice. How we score
From the README
godot-rust is a library to integrate the Rust language with Godot 4.
Godot is an open-source game engine, focusing on a productive and batteries-included 2D and 3D experience. Its GDExtension API allows integrating third-party languages and libraries.
The Rust binding is an alternative to GDScript, with a focus on type safety, scalability and performance.
The primary goal of godot-rust is to provide a pragmatic Rust API for game developers.
Recurring workflows should be simple and require minimal boilerplate. APIs are designed to be safe and idiomatic Rust wherever possible. Due to interacting with Godot as a C++ engine, we sometimes follow unconventional approaches to provide a good user experience.
The following Rust snippet registers a Godot class
Player, showcasing features such as inheritance, field initialization and signals.
Daily snapshots
Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots
Forks
324+24
Open issues
67+4
Compared with peers in Game Development
Fastest-growing repositories GStars tracks in this cohort for the week of Oct 18, by 7-day star growth
| Repository | Stars | +7d | Health | Last release |
|---|---|---|---|---|
| bevyengine/bevy | 49.2K | +0 | 64 | 15 days ago |
| phaserjs/phaser | 40.5K | +0 | 75 | 104 days ago |
| clockworklabs/SpacetimeDB | 25.3K | +0 | 75 | 5 days ago |
| kitao/pyxel | 18.4K | +0 | 51 | 69 days ago |
| godot-rust/gdext | 5.3K | +0 | 75 | 72 days ago |
| avianphysics/avian | 3.2K | +0 | 75 | 119 days ago |
| Category median | 25.3K | +0 | 75 | — |
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