samwhosung/benilla
A complete World of Warcraft 1.12.1 client, written from scratch in Rust and Bevy
Build with Backblaze B2
SDKs, agent skills, IDE extensions, and reference pipelines from Backblaze Labs. All open source.
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Where it stands
Rank, growth pace and release cadence relative to everything GStars tracks.
2 releases in the last 90 days, the latest 2 days ago, with 17 contributors on GitHub.
Use Cases & Benefits
- Implements a complete World of Warcraft 1.12.1 client from scratch using Rust and Bevy game engine.
- Offers a fully playable, faithful client without using original game code or bundled assets, ensuring clean-room implementation and modifiability.
- Use for running a custom WoW 1.12.1 client connected to private servers with original protocol support and addon compatibility.
- Use for developers wanting to study or extend a modern Rust-based game client architecture with full asset and network protocol handling.
- Use for creating or testing WoW 1.12.1 addons and UI modifications using the original FrameXML and Lua engine in a safe, open environment.
Should you depend on it?
License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.
License
Apache 2.0
Permissive: commercial use, modification and redistribution are allowed with attribution; includes an explicit patent grant from contributors.
Community files
- README: present
- Contributing guide: present
Watch-outs
No watch-outs from GStars' checks.
General guidance from repository metadata, not legal advice. How we score
From the README
A complete World of Warcraft 1.12.1 client, written from scratch in Rust and Bevy
benilla plays the whole game: character creation, questing and professions, dungeons and raids, battlegrounds and honor, groups, guilds, trade, mail and the auction house, on the stock 1.12 interface and with your addons. It connects to a 1.12.1 server over the original protocol and reads the game's data from your own 1.12.1 install. Every file format, the network protocol and the interface engine are written from scratch, with no original client code, no third-party WoW crates and no bundled game assets.
The format readers and the UI engine core are plain Rust with no Bevy in them, and the world renderer runs with no game attached.
docs/MAP.mdmaps every crate and subsystem, generated from the code.Complete and fully playable. What is left:
benilla is a faithful 1.12.1 client and the foundation people build on. There are no prebuilt downloads: a packaged build, a particular server's changes or anything 1.12.1 never had belongs in a fork, and forks are welcome. GitHub lists every public fork.
Not planned: other expansions or client versions, Warden (anticheat).
Daily snapshots
Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots
+401 stars over 32 days across 8 snapshot days; best day +55 on Oct 4.
Forks
217+110
Open issues
357-79
Compared with peers in Backend
Fastest-growing repositories GStars tracks in this cohort for the week of Nov 1, by 7-day star growth
| Repository | Stars | +7d | Health | Last release |
|---|---|---|---|---|
| anthropics/skills | 187.8K | +2.9K | 15 | — |
| DuarteSantos8/openGym | 19.7K | +2.4K | 60 | 2 days ago |
| shiyu-coder/Kronos | 47.0K | +2.3K | 16 | — |
| NationalSecurityAgency/ghidra | 98.2K | +2.3K | 64 | 14 days ago |
| microsoft/VibeVoice | 56.0K | +1.1K | 29 | — |
| samwhosung/benilla | 927 | — | 60 | 2 days ago |
| Category median | 56.0K | +2.3K | 29 | — |
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