ikemen-engine/Ikemen-GO
An open-source fighting game engine that supports MUGEN resources.
Build with Backblaze B2
SDKs, agent skills, IDE extensions, and reference pipelines from Backblaze Labs. All open source.
Loading star history...
Where it stands
Rank, growth pace and release cadence relative to everything GStars tracks.
5 releases in the last 90 days, the latest today, with 49 contributors on GitHub.
Use Cases & Benefits
- Provides an open-source fighting game engine compatible with M.U.G.E.N resources, written in Go.
- Offers backwards compatibility with M.U.G.E.N 1.1 Beta while expanding features and supporting multiple platforms.
- Use for developing custom 2D fighting games leveraging existing M.U.G.E.N characters and stages.
- Use for porting or modernizing classic M.U.G.E.N content with improved performance and cross-platform support.
- Use for contributing to or extending a Go-based game engine with active development and debugging tools.
Should you depend on it?
License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.
License
Other
GitHub could not identify this license; read the LICENSE file before depending on it.
Community files
- README: present
- Contributing guide: present
Watch-outs
- License not identified by GitHub; read the LICENSE file before depending on it.
General guidance from repository metadata, not legal advice. How we score
From the README
Ikemen GO is an open source fighting game engine that supports resources from the M.U.G.E.N engine, written in Google’s programming language, Go. It is a complete rewrite of a prior engine known simply as Ikemen.
Ikemen GO aims for backwards-compatibility on par with M.U.G.E.N version 1.1 Beta, while simultaneously expanding on its features in a variety of ways.
Refer to our wiki to see a comprehensive list of new features that have been added in Ikemen GO.
Ready-to-use builds are available in the releases section. Stable releases use tags such as
v1.0.0, while release candidates use tags such asv1.0.0-rc.1and are marked as pre-releases. Nightly builds are updated after each commit todevelopand may be less stable.
Daily snapshots
Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots
Forks
285+56
Open issues
76-40
Compared with peers in Game Development
Fastest-growing repositories GStars tracks in this cohort for the week of Nov 1, by 7-day star growth
| Repository | Stars | +7d | Health | Last release |
|---|---|---|---|---|
| bevyengine/bevy | 49.5K | +177 | 65 | 8 days ago |
| emilk/egui | 32.0K | +158 | 64 | 20 days ago |
| rwv/chinese-dos-games | 10.3K | — | 11 | — |
| htdt/godogen | 7.3K | — | 12 | — |
| avianphysics/avian | 3.3K | — | 54 | 10 days ago |
| ikemen-engine/Ikemen-GO | 1.6K | — | 40 | today |
| Category median | 10.3K | +168 | 54 | — |
Discover Repositories
Search across tracked repositories by name or description