PixelGuys

    PixelGuys/Cubyz

    Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

    game-development
    3d-game
    cubyz
    game
    procedural-generation
    sandbox
    Zig
    GPL-3.0
    3.7K stars
    249 forks
    3.7K GitHub watchers
    Updated Oct 31, 2026
    View on GitHub

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    2 releases in the last 90 days, the latest 35 days ago, with 59 contributors on GitHub.

    Peaked at #8 in the weekly ranking the week of Oct 12, its best in the past year.

    Use Cases & Benefits

    • A 3D voxel sandbox game featuring large render distances, procedural generation, and unique graphical effects.
    • Offers unlimited height and depth with 3D chunks and procedural crafting for flexible gameplay and creative freedom.
    • Use for exploring and building expansive voxel worlds with far view distances and detailed environments.
    • Use for developers interested in studying or contributing to a Zig-based voxel game engine.
    • Use for creating custom voxel textures and assets following pixel art guidelines to maintain consistent game aesthetics.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    GPL 3.0

    Copyleft: distributing software that includes it generally requires releasing your source under the same license.

    Community files

    • README: present
    • Contributing guide: present

    Watch-outs

    • GPL-style copyleft: including it in distributed software generally requires releasing your source under the same license.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    Cubyz is a 3D voxel sandbox game (inspired by Minecraft).

    Cubyz is written in Zig, a rather small language with some cool features and a focus on readability.

    Windows and Linux are supported. Mac is not supported, as it does not have OpenGL 4.3.

    Check out the Discord server for more information and announcements.

    There are also some devlogs on YouTube.

    Until recently (the Zig rewrite was started in August 2022) Cubyz was written in Java. You can still see the code in the Cubyz-Java repository and play it using the Java Launcher. // TODO: Move this over to a separate repository

    Originally Cubyz was created on August 22, 2018 by zenith391 and ZaUserA. Back then, it was called "Cubz".

    However, both of them lost interest at some point, and now Cubyz is maintained by IntegratedQuantum.

    Excerpt from the PixelGuys/Cubyz README on GitHub (GPL-3.0 license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Forks

    249+17

    Open issues

    926-1

    Compared with peers in Game Development

    Fastest-growing repositories GStars tracks in this cohort for the week of Nov 1, by 7-day star growth

    PixelGuys/Cubyz compared with Game Development repositories by stars, 7-day star growth, health score and last release
    RepositoryStars+7dHealthLast release
    bevyengine/bevy49.5K+177658 days ago
    emilk/egui32.0K+1586420 days ago
    rwv/chinese-dos-games10.3K—11—
    htdt/godogen7.3K—12—
    PixelGuys/Cubyz3.7K—5835 days ago
    avianphysics/avian3.3K—5410 days ago
    Category median10.3K+16854—

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