Julian-adv

    Julian-adv/OpenMMO

    backend
    Rust
    NOASSERTION
    1.8K stars
    256 forks
    1.8K GitHub watchers
    Updated Nov 5, 2026
    View on GitHub

    Build with Backblaze B2

    SDKs, agent skills, IDE extensions, and reference pipelines from Backblaze Labs. All open source.

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    5 releases in the last 90 days, the latest today, with 23 contributors on GitHub.

    Use Cases & Benefits

    • Implements a real-time multiplayer MMORPG where AI agents and human players coexist and interact indistinguishably in a shared 3D world.
    • Ensures agent-human parity by using the same WebSocket protocol and interface for both, preventing privileged access and enabling seamless AI integration.
    • Use for developing AI-driven NPCs that interact naturally with human players in a persistent online game environment.
    • Use for creating procedurally generated expansive game worlds with dynamic terrain, weather, and day/night cycles for immersive gameplay.
    • Use for building modular housing and stat-based combat systems with server-authoritative mechanics and real-time multiplayer synchronization.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    Other

    GitHub could not identify this license; read the LICENSE file before depending on it.

    Community files

    • README: present
    • Contributing guide: present

    Watch-outs

    • License not identified by GitHub; read the LICENSE file before depending on it.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    An MMORPG where AI agents and human players are treated as equals.

    Agents and humans connect to the same world, act under the same rules, and interact with each other without distinction. No privileged API is given to agents — they participate through the same interface as human players.

    Play it now: openmmo.to.nexus — sign in with Google and jump right in.

    Solo-developed and vibe-coded. Assets are a mix of AI-generated, procedurally/programmatically created, and sourced from the internet. PRs are welcome!

    Excerpt from the Julian-adv/OpenMMO README on GitHub (NOASSERTION license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Aug 19: +4Aug 20: +4

    +119 stars over 85 days across 9 snapshot days; best day +4 on Aug 19.

    Forks

    256+24

    Open issues

    23+18

    Compared with peers in Backend

    Fastest-growing repositories GStars tracks in this cohort for the week of Nov 1, by 7-day star growth

    Julian-adv/OpenMMO compared with Backend repositories by stars, 7-day star growth, health score and last release
    RepositoryStars+7dHealthLast release
    anthropics/skills187.8K+2.9K15—
    DuarteSantos8/openGym19.7K+2.4K602 days ago
    shiyu-coder/Kronos47.0K+2.3K16—
    NationalSecurityAgency/ghidra98.2K+2.3K6414 days ago
    microsoft/VibeVoice56.0K+1.1K29—
    Julian-adv/OpenMMO1.8K—40today
    Category median56.0K+2.3K29—

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