Alban1911

    Alban1911/Rose

    League, unlocked.

    backend
    league-of-legends
    lol
    skins
    Python
    MIT
    753 stars
    88 forks
    753 GitHub watchers
    Updated Oct 31, 2026
    View on GitHub

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    5 releases in the last 90 days, the latest 15 days ago, with 24 contributors on GitHub.

    Use Cases & Benefits

    • Provides an automatic skin changer for League of Legends that injects custom skins seamlessly during champion select and game load.
    • Enables access to all skins without affecting gameplay or providing competitive advantage by modifying only local rendering variables.
    • Use for customizing your in-game appearance with skins you do not own while playing League of Legends on Windows.
    • Use for sharing and viewing custom skin selections in real-time with friends in the same lobby using Party Mode.
    • Use for developers interested in client-side asset management and extending the League Client UI with modular JavaScript plugins.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    MIT

    Permissive: commercial use, modification and redistribution are allowed with attribution.

    Community files

    • README: present
    • Contributing guide: present

    Watch-outs

    No watch-outs from GStars' checks.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    Rose is an open-source automatic skin changer for League of Legends that enables seamless access to all skins in the game. The application runs silently in the system tray and automatically detects skin selections during champion select, injecting the chosen skin when the game loads.

    Built on the Pengu Loader framework, Rose integrates JavaScript extensions into the League Client to enable modular UI interactions. It strictly modifies local rendering variables to display custom models and textures. It is designed purely as an exploration of client-side asset management, providing no manipulation of network data, memory states, or gameplay mechanics, thereby offering zero competitive advantage.

    Excerpt from the Alban1911/Rose README on GitHub (MIT license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Sep 26: +7

    +170 stars over 37 days across 4 snapshot days; best day +7 on Sep 26.

    Forks

    88+27

    Open issues

    27+9

    Compared with peers in Backend

    Fastest-growing repositories GStars tracks in this cohort for the week of Nov 1, by 7-day star growth

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    Alban1911/Rose753—5515 days ago
    Category median56.0K+2.3K29—

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