0x0funky

    0x0funky/agent-sprite-forge

    Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.

    backend
    agent-skills
    codex
    pixel-art
    sprite-generator
    Python
    MIT
    4.8K stars
    473 forks
    4.8K GitHub watchers
    Updated Nov 1, 2026
    View on GitHub

    Build with Backblaze B2

    SDKs, agent skills, IDE extensions, and reference pipelines from Backblaze Labs. All open source.

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    1 release in the last 90 days, the latest 25 days ago, with 1 contributor on GitHub.

    Use Cases & Benefits

    • Generates complete 2D sprite sheets, transparent PNG frames, animated GIFs, and game-ready animations from text prompts using AI-powered agents.
    • Automates the creation of fully keyed, looped, timed, and engine-exported sprite sets from a single approved master still, reducing manual animation effort.
    • Use for rapidly producing pixel-art character animations with consistent color locking and soft matte keying for indie game development.
    • Use for generating layered, walkable 2D maps with props and collision data exportable to Godot, Tiled, and LDtk for RPG or side-scroller level design.
    • Use for integrating AI-generated sprite assets and animations into Godot, Aseprite, Phaser, or web game engines with verified export pipelines.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    MIT

    Permissive: commercial use, modification and redistribution are allowed with attribution.

    Community files

    • README: present

    Watch-outs

    • Owned by an individual account with a single contributor on GitHub; plan for bus-factor risk.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    0.4 launch teaser: every frame is real ASF output.

    Approve one generated still. Get every action of the character, keyed, looped, timed and exported for your engine.

    Agent skills for Claude Code (plugin), Codex and Grok. The agent generates a master still with the best image route you have, makes one image-to-video clip per action from it, and deterministic Python tools gate, key, register, loop, retime, finish and package every action for Godot, Aseprite or a web game.

    Before 0.4, character animation meant cutting frames out of an image-generated sheet, or keying a single clip by hand. 0.4 turns one approved still into the whole set: one image-to-video clip per action, and a measured pipeline from every clip to the engine. Before and after, measured on real outputs:

    Everything in the CHANGELOG. The live record, weak points included: docs/validation-2026-10-06.md.

    Excerpt from the 0x0funky/agent-sprite-forge README on GitHub (MIT license). © its authors.Read the full README on GitHub

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