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    samber/lo

    πŸ’₯ A Lodash-style Go library based on Go 1.18+ Generics (map, filter, contains, find...)

    backend
    constraints
    contract
    filterable
    foldable
    functional
    generics
    go
    golang
    lodash
    programming
    typesafe
    Go
    MIT
    21.0K stars
    937 forks
    21.0K watching
    Updated 2/27/2026
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    About lo

    lo - Iterate over slices, maps, channels...

    tag Go Version GoDoc Build Status Go report Coverage Contributors License

    ✨ samber/lo is a Lodash-style Go library based on Go 1.18+ Generics.

    A utility library based on Go 1.18+ generics that makes it easier to work with slices, maps, strings, channels, and functions. It provides dozens of handy methods to simplify common coding tasks and improve code readability. It may look like Lodash in some aspects.

    5 to 10 helpers may overlap with those from the Go standard library, in packages slices and maps. I feel this library is legitimate and offers many more valuable abstractions.

    See also:

    • samber/do: A dependency injection toolkit based on Go 1.18+ Generics
    • samber/mo: Monads based on Go 1.18+ Generics (Option, Result, Either...)

    Why this name?

    I wanted a short name, similar to "Lodash", and no Go package uses this name.

    lo

    πŸš€ Install

    go get github.com/samber/lo@v1
    

    This library is v1 and follows SemVer strictly.

    No breaking changes will be made to exported APIs before v2.0.0.

    This library has no dependencies outside the Go standard library.

    πŸ’‘ Usage

    You can import lo using:

    import (
        "github.com/samber/lo"
        lop "github.com/samber/lo/parallel"
        lom "github.com/samber/lo/mutable"
    )
    

    Then use one of the helpers below:

    names := lo.Uniq([]string{"Samuel", "John", "Samuel"})
    // []string{"Samuel", "John"}
    

    Tips for lazy developers

    I cannot recommend it, but in case you are too lazy for repeating lo. everywhere, you can import the entire library into the namespace.

    import (
        . "github.com/samber/lo"
    )
    

    I take no responsibility on this junk. 😁 πŸ’©

    🀠 Spec

    GoDoc: https://godoc.org/github.com/samber/lo

    Supported helpers for slices:

    Supported helpers for maps:

    Supported math helpers:

    Supported helpers for strings:

    Supported helpers for tuples:

    Supported helpers for time and duration:

    Supported helpers for channels:

    Supported intersection helpers:

    Supported search helpers:

    Conditional helpers:

    Type manipulation helpers:

    Function helpers:

    Concurrency helpers:

    Error handling:

    Constraints:

    • Clonable

    Filter

    Iterates over a collection and returns an array of all the elements the predicate function returns true for.

    even := lo.Filter([]int{1, 2, 3, 4}, func(x int, index int) bool {
        return x%2 == 0
    })
    // []int{2, 4}
    

    [play]

    Mutable: like lo.Filter(), but the slice is updated in place.

    import lom "github.com/samber/lo/mutable"
    
    list := []int{1, 2, 3, 4}
    newList := lom.Filter(list, func(x int) bool {
        return x%2 == 0
    })
    
    list
    // []int{2, 4, 3, 4}
    
    newList
    // []int{2, 4}
    

    Map

    Manipulates a slice of one type and transforms it into a slice of another type:

    import "github.com/samber/lo"
    
    lo.Map([]int64{1, 2, 3, 4}, func(x int64, index int) string {
        return strconv.FormatInt(x, 10)
    })
    // []string{"1", "2", "3", "4"}
    

    [play]

    Parallel processing: like lo.Map(), but the mapper function is called in a goroutine. Results are returned in the same order.

    import lop "github.com/samber/lo/parallel"
    
    lop.Map([]int64{1, 2, 3, 4}, func(x int64, _ int) string {
        return strconv.FormatInt(x, 10)
    })
    // []string{"1", "2", "3", "4"}
    

    Mutable: like lo.Map(), but the slice is updated in place.

    import lom "github.com/samber/lo/mutable"
    
    list := []int{1, 2, 3, 4}
    lom.Map(list, func(x int) int {
        return x*2
    })
    // []int{2, 4, 6, 8}
    

    UniqMap

    Manipulates a slice and transforms it to a slice of another type with unique values.

    type User struct {
        Name string
        Age  int
    }
    users := []User{{Name: "Alex", Age: 10}, {Name: "Alex", Age: 12}, {Name: "Bob", Age: 11}, {Name: "Alice", Age: 20}}
    
    names := lo.UniqMap(users, func(u User, index int) string {
        return u.Name
    })
    // []string{"Alex", "Bob", "Alice"}
    

    FilterMap

    Returns a slice which obtained after both filtering and mapping using the given callback function.

    The callback function should return two values: the result of the mapping operation and whether the result element should be included or not.

    matching := lo.FilterMap([]string{"cpu", "gpu", "mouse", "keyboard"}, func(x string, _ int) (string, bool) {
        if strings.HasSuffix(x, "pu") {
            return "xpu", true
        }
        return "", false
    })
    // []string{"xpu", "xpu"}
    

    [play]

    FlatMap

    Manipulates a slice and transforms and flattens it to a slice of another type. The transform function can either return a slice or a nil, and in the nil case no value is added to the final slice.

    lo.FlatMap([]int64{0, 1, 2}, func(x int64, _ int) []string {
        return []string{
            strconv.FormatInt(x, 10),
            strconv.FormatInt(x, 10),
        }
    })
    // []string{"0", "0", "1", "1", "2", "2"}
    

    [play]

    Reduce

    Reduces a collection to a single value. The value is calculated by accumulating the result of running each element in the collection through an accumulator function. Each successive invocation is supplied with the return value returned by the previous call.

    sum := lo.Reduce([]int{1, 2, 3, 4}, func(agg int, item int, _ int) int {
        return agg + item
    }, 0)
    // 10
    

    [play]

    ReduceRight

    Like lo.Reduce except that it iterates over elements of collection from right to left.

    result := lo.ReduceRight([][]int{{0, 1}, {2, 3}, {4, 5}}, func(agg []int, item []int, _ int) []int {
        return append(agg, item...)
    }, []int{})
    // []int{4, 5, 2, 3, 0, 1}
    

    [play]

    ForEach

    Iterates over elements of a collection and invokes the function over each element.

    import "github.com/samber/lo"
    
    lo.ForEach([]string{"hello", "world"}, func(x string, _ int) {
        println(x)
    })
    // prints "hello\nworld\n"
    

    [play]

    Parallel processing: like lo.ForEach(), but the callback is called as a goroutine.

    import lop "github.com/samber/lo/parallel"
    
    lop.ForEach([]string{"hello", "world"}, func(x string, _ int) {
        println(x)
    })
    // prints "hello\nworld\n" or "world\nhello\n"
    

    ForEachWhile

    Iterates over collection elements and invokes iteratee for each element collection return value decide to continue or break, like do while().

    list := []int64{1, 2, -42, 4}
    
    lo.ForEachWhile(list, func(x int64, _ int) bool {
    	if x < 0 {
    		return false
    	}
    	fmt.Println(x)
    	return true
    })
    // 1
    // 2
    

    [play]

    Times

    Times invokes the iteratee n times, returning an array of the results of each invocation. The iteratee is invoked with index as argument.

    import "github.com/samber/lo"
    
    lo.Times(3, func(i int) string {
        return strconv.FormatInt(int64(i), 10)
    })
    // []string{"0", "1", "2"}
    

    [play]

    Parallel processing: like lo.Times(), but callback is called in goroutine.

    import lop "github.com/samber/lo/parallel"
    
    lop.Times(3, func(i int) string {
        return strconv.FormatInt(int64(i), 10)
    })
    // []string{"0", "1", "2"}
    

    Uniq

    Returns a duplicate-free version of an array, in which only the first occurrence of each element is kept. The order of result values is determined by the order they occur in the array.

    uniqValues := lo.Uniq([]int{1, 2, 2, 1})
    // []int{1, 2}
    

    [play]

    UniqBy

    Returns a duplicate-free version of an array, in which only the first occurrence of each element is kept. The order of result values is determined by the order they occur in the array. It accepts iteratee which is invoked for each element in array to generate the criterion by which uniqueness is computed.

    uniqValues := lo.UniqBy([]int{0, 1, 2, 3, 4, 5}, func(i int) int {
        return i%3
    })
    // []int{0, 1, 2}
    

    [play]

    GroupBy

    Returns an object composed of keys generated from the results of running each element of collection through iteratee.

    import lo "github.com/samber/lo"
    
    groups := lo.GroupBy([]int{0, 1, 2, 3, 4, 5}, func(i int) int {
        return i%3
    })
    // map[int][]int{0: []int{0, 3}, 1: []int{1, 4}, 2: []int{2, 5}}
    

    [play]

    Parallel processing: like lo.GroupBy(), but callback is called in goroutine.

    import lop "github.com/samber/lo/parallel"
    
    lop.GroupBy([]int{0, 1, 2, 3, 4, 5}, func(i int) int {
        return i%3
    })
    // map[int][]int{0: []int{0, 3}, 1: []int{1, 4}, 2: []int{2, 5}}
    

    GroupByMap

    Returns an object composed of keys generated from the results of running each element of collection through iteratee.

    import lo "github.com/samber/lo"
    
    groups := lo.GroupByMap([]int{0, 1, 2, 3, 4, 5}, func(i int) (int, int) {
        return i%3, i*2
    })
    // map[int][]int{0: []int{0, 6}, 1: []int{2, 8}, 2: []int{4, 10}}
    

    Chunk

    Returns an array of elements split into groups the length of size. If array can't be split evenly, the final chunk will be the remaining elements.

    lo.Chunk([]int{0, 1, 2, 3, 4, 5}, 2)
    // [][]int{{0, 1}, {2, 3}, {4, 5}}
    
    lo.Chunk([]int{0, 1, 2, 3, 4, 5, 6}, 2)
    // [][]int{{0, 1}, {2, 3}, {4, 5}, {6}}
    
    lo.Chunk([]int{}, 2)
    // [][]int{}
    
    lo.Chunk([]int{0}, 2)
    // [][]int{{0}}
    

    [play]

    PartitionBy

    Returns an array of elements split into groups. The order of grouped values is determined by the order they occur in collection. The grouping is generated from the results of running each element of collection through iteratee.

    import lo "github.com/samber/lo"
    
    partitions := lo.PartitionBy([]int{-2, -1, 0, 1, 2, 3, 4, 5}, func(x int) string {
        if x < 0 {
            return "negative"
        } else if x%2 == 0 {
            return "even"
        }
        return "odd"
    })
    // [][]int{{-2, -1}, {0, 2, 4}, {1, 3, 5}}
    

    [play]

    Parallel processing: like lo.PartitionBy(), but callback is called in goroutine. Results are returned in the same order.

    import lop "github.com/samber/lo/parallel"
    
    partitions := lop.PartitionBy([]int{-2, -1, 0, 1, 2, 3, 4, 5}, func(x int) string {
        if x < 0 {
            return "negative"
        } else if x%2 == 0 {
            return "even"
        }
        return "odd"
    })
    // [][]int{{-2, -1}, {0, 2, 4}, {1, 3, 5}}
    

    Flatten

    Returns an array a single level deep.

    flat := lo.Flatten([][]int{{0, 1}, {2, 3, 4, 5}})
    // []int{0, 1, 2, 3, 4, 5}
    

    [play]

    Interleave

    Round-robin alternating input slices and sequentially appending value at index into result.

    interleaved := lo.Interleave([]int{1, 4, 7}, []int{2, 5, 8}, []int{3, 6, 9})
    // []int{1, 2, 3, 4, 5, 6, 7, 8, 9}
    
    interleaved := lo.Interleave([]int{1}, []int{2, 5, 8}, []int{3, 6}, []int{4, 7, 9, 10})
    // []int{1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
    

    [play]

    Shuffle

    Returns an array of shuffled values. Uses the Fisher-Yates shuffle algorithm.

    ⚠️ This helper is mutable.

    import lom "github.com/samber/lo/mutable"
    
    list := []int{0, 1, 2, 3, 4, 5}
    lom.Shuffle(list)
    
    list
    // []int{1, 4, 0, 3, 5, 2}
    

    [play]

    Reverse

    Reverses array so that the first element becomes the last, the second element becomes the second to last, and so on.

    ⚠️ This helper is mutable.

    import lom "github.com/samber/lo/mutable"
    
    list := []int{0, 1, 2, 3, 4, 5}
    lom.Reverse(list)
    
    list
    // []int{5, 4, 3, 2, 1, 0}
    

    [play]

    Fill

    Fills elements of array with initial value.

    type foo struct {
      bar string
    }
    
    func (f foo) Clone() foo {
      return foo{f.bar}
    }
    
    initializedSlice := lo.Fill([]foo{foo{"a"}, foo{"a"}}, foo{"b"})
    // []foo{foo{"b"}, foo{"b"}}
    

    [play]

    Repeat

    Builds a slice with N copies of initial value.

    type foo struct {
      bar string
    }
    
    func (f foo) Clone() foo {
      return foo{f.bar}
    }
    
    slice := lo.Repeat(2, foo{"a"})
    // []foo{foo{"a"}, foo{"a"}}
    

    [play]

    RepeatBy

    Builds a slice with values returned by N calls of callback.

    slice := lo.RepeatBy(0, func (i int) string {
        return strconv.FormatInt(int64(math.Pow(float64(i), 2)), 10)
    })
    // []string{}
    
    slice := lo.RepeatBy(5, func(i int) string {
        return strconv.FormatInt(int64(math.Pow(float64(i), 2)), 10)
    })
    // []string{"0", "1", "4", "9", "16"}
    

    [play]

    KeyBy

    Transforms a slice or an array of structs to a map based on a pivot callback.

    m := lo.KeyBy([]string{"a", "aa", "aaa"}, func(str string) int {
        return len(str)
    })
    // map[int]string{1: "a", 2: "aa", 3: "aaa"}
    
    type Character struct {
      dir  string
      code int
    }
    characters := []Character{
        {dir: "left", code: 97},
        {dir: "right", code: 100},
    }
    result := lo.KeyBy(characters, func(char Character) string {
        return string(rune(char.code))
    })
    //map[a:{dir:left code:97} d:{dir:right code:100}]
    

    [play]

    SliceToMap (alias: Associate)

    Returns a map containing key-value pairs provided by transform function applied to elements of the given slice. If any of two pairs would have the same key the last one gets added to the map.

    The order of keys in returned map is not specified and is not guaranteed to be the same from the original array.

    in := []*foo{{baz: "apple", bar: 1}, {baz: "banana", bar: 2}}
    
    aMap := lo.SliceToMap(in, func (f *foo) (string, int) {
        return f.baz, f.bar
    })
    // map[string][int]{ "apple":1, "banana":2 }
    

    [play]

    FilterSliceToMap

    Returns a map containing key-value pairs provided by transform function applied to elements of the given slice.

    If any of two pairs would have the same key the last one gets added to the map.

    The order of keys in returned map is not specified and is not guaranteed to be the same from the original array.

    The third return value of the transform function is a boolean that indicates whether the key-value pair should be included in the map.

    list := []string{"a", "aa", "aaa"}
    
    result := lo.FilterSliceToMap(list, func(str string) (string, int, bool) {
        return str, len(str), len(str) > 1
    })
    // map[string][int]{"aa":2 "aaa":3}
    

    Keyify

    Returns a map with each unique element of the slice as a key.

    set := lo.Keyify([]int{1, 1, 2, 3, 4})
    // map[int]struct{}{1:{}, 2:{}, 3:{}, 4:{}}
    

    Drop

    Drops n elements from the beginning of a slice or array.

    l := lo.Drop([]int{0, 1, 2, 3, 4, 5}, 2)
    // []int{2, 3, 4, 5}
    

    [play]

    DropRight

    Drops n elements from the end of a slice or array.

    l := lo.DropRight([]int{0, 1, 2, 3, 4, 5}, 2)
    // []int{0, 1, 2, 3}
    

    [play]

    DropWhile

    Drop elements from the beginning of a slice or array while the predicate returns true.

    l := lo.DropWhile([]string{"a", "aa", "aaa", "aa", "aa"}, func(val string) bool {
        return len(val) <= 2
    })
    // []string{"aaa", "aa", "aa"}
    

    [play]

    DropRightWhile

    Drop elements from the end of a slice or array while the predicate returns true.

    l := lo.DropRightWhile([]string{"a", "aa", "aaa", "aa", "aa"}, func(val string) bool {
        return len(val) <= 2
    })
    // []string{"a", "aa", "aaa"}
    

    [play]

    DropByIndex

    Drops elements from a slice or array by the index. A negative index will drop elements from the end of the slice.

    l := lo.DropByIndex([]int{0, 1, 2, 3, 4, 5}, 2, 4, -1)
    // []int{0, 1, 3}
    

    [play]

    Reject

    The opposite of Filter, this method returns the elements of collection that predicate does not return truthy for.

    odd := lo.Reject([]int{1, 2, 3, 4}, func(x int, _ int) bool {
        return x%2 == 0
    })
    // []int{1, 3}
    

    [play]

    RejectMap

    The opposite of FilterMap, this method returns a slice which obtained after both filtering and mapping using the given callback function.

    The callback function should return two values:

    • the result of the mapping operation and
    • whether the result element should be included or not.
    items := lo.RejectMap([]int{1, 2, 3, 4}, func(x int, _ int) (int, bool) {
        return x*10, x%2 == 0
    })
    // []int{10, 30}
    

    FilterReject

    Mixes Filter and Reject, this method returns two slices, one for the elements of collection that predicate returns truthy for and one for the elements that predicate does not return truthy for.

    kept, rejected := lo.FilterReject([]int{1, 2, 3, 4}, func(x int, _ int) bool {
        return x%2 == 0
    })
    // []int{2, 4}
    // []int{1, 3}
    

    Count

    Counts the number of elements in the collection that compare equal to value.

    count := lo.Count([]int{1, 5, 1}, 1)
    // 2
    

    [play]

    CountBy

    Counts the number of elements in the collection for which predicate is true.

    count := lo.CountBy([]int{1, 5, 1}, func(i int) bool {
        return i < 4
    })
    // 2
    

    [play]

    CountValues

    Counts the number of each element in the collection.

    lo.CountValues([]int{})
    // map[int]int{}
    
    lo.CountValues([]int{1, 2})
    // map[int]int{1: 1, 2: 1}
    
    lo.CountValues([]int{1, 2, 2})
    // map[int]int{1: 1, 2: 2}
    
    lo.CountValues([]string{"foo", "bar", ""})
    // map[string]int{"": 1, "foo": 1, "bar": 1}
    
    lo.CountValues([]string{"foo", "bar", "bar"})
    // map[string]int{"foo": 1, "bar": 2}
    

    [play]

    CountValuesBy

    Counts the number of each element in the collection. It ss equivalent to chaining lo.Map and lo.CountValues.

    isEven := func(v int) bool {
        return v%2==0
    }
    
    lo.CountValuesBy([]int{}, isEven)
    // map[bool]int{}
    
    lo.CountValuesBy([]int{1, 2}, isEven)
    // map[bool]int{false: 1, true: 1}
    
    lo.CountValuesBy([]int{1, 2, 2}, isEven)
    // map[bool]int{false: 1, true: 2}
    
    length := func(v string) int {
        return len(v)
    }
    
    lo.CountValuesBy([]string{"foo", "bar", ""}, length)
    // map[int]int{0: 1, 3: 2}
    
    lo.CountValuesBy([]string{"foo", "bar", "bar"}, length)
    // map[int]int{3: 3}
    

    [play]

    Subset

    Returns a copy of a slice from offset up to length elements. Like slice[start:start+length], but does not panic on overflow.

    in := []int{0, 1, 2, 3, 4}
    
    sub := lo.Subset(in, 2, 3)
    // []int{2, 3, 4}
    
    sub := lo.Subset(in, -4, 3)
    // []int{1, 2, 3}
    
    sub := lo.Subset(in, -2, math.MaxUint)
    // []int{3, 4}
    

    [play]

    Slice

    Returns a copy of a slice from start up to, but not including end. Like slice[start:end], but does not panic on overflow.

    in := []int{0, 1, 2, 3, 4}
    
    slice := lo.Slice(in, 0, 5)
    // []int{0, 1, 2, 3, 4}
    
    slice := lo.Slice(in, 2, 3)
    // []int{2}
    
    slice := lo.Slice(in, 2, 6)
    // []int{2, 3, 4}
    
    slice := lo.Slice(in, 4, 3)
    // []int{}
    

    [play]

    Replace

    Returns a copy of the slice with the first n non-overlapping instances of old replaced by new.

    in := []int{0, 1, 0, 1, 2, 3, 0}
    
    slice := lo.Replace(in, 0, 42, 1)
    // []int{42, 1, 0, 1, 2, 3, 0}
    
    slice := lo.Replace(in, -1, 42, 1)
    // []int{0, 1, 0, 1, 2, 3, 0}
    
    slice := lo.Replace(in, 0, 42, 2)
    // []int{42, 1, 42, 1, 2, 3, 0}
    
    slice := lo.Replace(in, 0, 42, -1)
    // []int{42, 1, 42, 1, 2, 3, 42}
    

    [play]

    ReplaceAll

    Returns a copy of the slice with all non-overlapping instances of old replaced by new.

    in := []int{0, 1, 0, 1, 2, 3, 0}
    
    slice := lo.ReplaceAll(in, 0, 42)
    // []int{42, 1, 42, 1, 2, 3, 42}
    
    slice := lo.ReplaceAll(in, -1, 42)
    // []int{0, 1, 0, 1, 2, 3, 0}
    

    [play]

    Compact

    Returns a slice of all non-zero elements.

    in := []string{"", "foo", "", "bar", ""}
    
    slice := lo.Compact(in)
    // []string{"foo", "bar"}
    

    [play]

    IsSorted

    Checks if a slice is sorted.

    slice := lo.IsSorted([]int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9})
    // true
    

    [play]

    IsSortedByKey

    Checks if a slice is sorted by iteratee.

    slice := lo.IsSortedByKey([]string{"a", "bb", "ccc"}, func(s string) int {
        return len(s)
    })
    // true
    

    [play]

    Splice

    Splice inserts multiple elements at index i. A negative index counts back from the end of the slice. The helper is protected against overflow errors.

    result := lo.Splice([]string{"a", "b"}, 1, "1", "2")
    // []string{"a", "1", "2", "b"}
    
    // negative
    result = lo.Splice([]string{"a", "b"}, -1, "1", "2")
    // []string{"a", "1", "2", "b"}
    
    // overflow
    result = lo.Splice([]string{"a", "b"}, 42, "1", "2")
    // []string{"a", "b", "1", "2"}
    

    [play]

    Keys

    Creates a slice of the map keys.

    Use the UniqKeys variant to deduplicate common keys.

    keys := lo.Keys(map[string]int{"foo": 1, "bar": 2})
    // []string{"foo", "bar"}
    
    keys := lo.Keys(map[string]int{"foo": 1, "bar": 2}, map[string]int{"baz": 3})
    // []string{"foo", "bar", "baz"}
    
    keys := lo.Keys(map[string]int{"foo": 1, "bar": 2}, map[string]int{"bar": 3})
    // []string{"foo", "bar", "bar"}
    

    [play]

    UniqKeys

    Creates an array of unique map keys.

    keys := lo.UniqKeys(map[string]int{"foo": 1, "bar": 2}, map[string]int{"baz": 3})
    // []string{"foo", "bar", "baz"}
    
    keys := lo.UniqKeys(map[string]int{"foo": 1, "bar": 2}, map[string]int{"bar": 3})
    // []string{"foo", "bar"}
    

    [play]

    HasKey

    Returns whether the given key exists.

    exists := lo.HasKey(map[string]int{"foo": 1, "bar": 2}, "foo")
    // true
    
    exists := lo.HasKey(map[string]int{"foo": 1, "bar": 2}, "baz")
    // false
    

    [play]

    Values

    Creates an array of the map values.

    Use the UniqValues variant to deduplicate common values.

    values := lo.Values(map[string]int{"foo": 1, "bar": 2})
    // []int{1, 2}
    
    values := lo.Values(map[string]int{"foo": 1, "bar": 2}, map[string]int{"baz": 3})
    // []int{1, 2, 3}
    
    values := lo.Values(map[string]int{"foo": 1, "bar": 2}, map[string]int{"bar": 2})
    // []int{1, 2, 2}
    

    [play]

    UniqValues

    Creates an array of unique map values.

    values := lo.UniqValues(map[string]int{"foo": 1, "bar": 2})
    // []int{1, 2}
    
    values := lo.UniqValues(map[string]int{"foo": 1, "bar": 2}, map[string]int{"baz": 3})
    // []int{1, 2, 3}
    
    values := lo.UniqValues(map[string]int{"foo": 1, "bar": 2}, map[string]int{"bar": 2})
    // []int{1, 2}
    

    [play]

    ValueOr

    Returns the value of the given key or the fallback value if the key is not present.

    value := lo.ValueOr(map[string]int{"foo": 1, "bar": 2}, "foo", 42)
    // 1
    
    value := lo.ValueOr(map[string]int{"foo": 1, "bar": 2}, "baz", 42)
    // 42
    

    [play]

    PickBy

    Returns same map type filtered by given predicate.

    m := lo.PickBy(map[string]int{"foo": 1, "bar": 2, "baz": 3}, func(key string, value int) bool {
        return value%2 == 1
    })
    // map[string]int{"foo": 1, "baz": 3}
    

    [play]

    PickByKeys

    Returns same map type filtered by given keys.

    m := lo.PickByKeys(map[string]int{"foo": 1, "bar": 2, "baz": 3}, []string{"foo", "baz"})
    // map[string]int{"foo": 1, "baz": 3}
    

    [play]

    PickByValues

    Returns same map type filtered by given values.

    m := lo.PickByValues(map[string]int{"foo": 1, "bar": 2, "baz": 3}, []int{1, 3})
    // map[string]int{"foo": 1, "baz": 3}
    

    [play]

    OmitBy

    Returns same map type filtered by given predicate.

    m := lo.OmitBy(map[string]int{"foo": 1, "bar": 2, "baz": 3}, func(key string, value int) bool {
        return value%2 == 1
    })
    // map[string]int{"bar": 2}
    

    [play]

    OmitByKeys

    Returns same map type filtered by given keys.

    m := lo.OmitByKeys(map[string]int{"foo": 1, "bar": 2, "baz": 3}, []string{"foo", "baz"})
    // map[string]int{"bar": 2}
    

    [play]

    OmitByValues

    Returns same map type filtered by given values.

    m := lo.OmitByValues(map[string]int{"foo": 1, "bar": 2, "baz": 3}, []int{1, 3})
    // map[string]int{"bar": 2}
    

    [play]

    Entries (alias: ToPairs)

    Transforms a map into array of key/value pairs.

    entries := lo.Entries(map[string]int{"foo": 1, "bar": 2})
    // []lo.Entry[string, int]{
    //     {
    //         Key: "foo",
    //         Value: 1,
    //     },
    //     {
    //         Key: "bar",
    //         Value: 2,
    //     },
    // }
    

    [play]

    FromEntries (alias: FromPairs)

    Transforms an array of key/value pairs into a map.

    m := lo.FromEntries([]lo.Entry[string, int]{
        {
            Key: "foo",
            Value: 1,
        },
        {
            Key: "bar",
            Value: 2,
        },
    })
    // map[string]int{"foo": 1, "bar": 2}
    

    [play]

    Invert

    Creates a map composed of the inverted keys and values. If map contains duplicate values, subsequent values overwrite property assignments of previous values.

    m1 := lo.Invert(map[string]int{"a": 1, "b": 2})
    // map[int]string{1: "a", 2: "b"}
    
    m2 := lo.Invert(map[string]int{"a": 1, "b": 2, "c": 1})
    // map[int]string{1: "c", 2: "b"}
    

    [play]

    Assign

    Merges multiple maps from left to right.

    mergedMaps := lo.Assign(
        map[string]int{"a": 1, "b": 2},
        map[string]int{"b": 3, "c": 4},
    )
    // map[string]int{"a": 1, "b": 3, "c": 4}
    

    [play]

    ChunkEntries

    Splits a map into an array of elements in groups of a length equal to its size. If the map cannot be split evenly, the final chunk will contain the remaining elements.

    maps := lo.ChunkEntries(
        map[string]int{
            "a": 1,
            "b": 2,
            "c": 3,
            "d": 4,
            "e": 5,
        },
        3,
    )
    // []map[string]int{
    //    {"a": 1, "b": 2, "c": 3},
    //    {"d": 4, "e": 5},
    // }
    

    [play]

    MapKeys

    Manipulates a map keys and transforms it to a map of another type.

    m2 := lo.MapKeys(map[int]int{1: 1, 2: 2, 3: 3, 4: 4}, func(_ int, v int) string {
        return strconv.FormatInt(int64(v), 10)
    })
    // map[string]int{"1": 1, "2": 2, "3": 3, "4": 4}
    

    [play]

    MapValues

    Manipulates a map values and transforms it to a map of another type.

    m1 := map[int]int64{1: 1, 2: 2, 3: 3}
    
    m2 := lo.MapValues(m1, func(x int64, _ int) string {
        return strconv.FormatInt(x, 10)
    })
    // map[int]string{1: "1", 2: "2", 3: "3"}
    

    [play]

    MapEntries

    Manipulates a map entries and transforms it to a map of another type.

    in := map[string]int{"foo": 1, "bar": 2}
    
    out := lo.MapEntries(in, func(k string, v int) (int, string) {
        return v,k
    })
    // map[int]string{1: "foo", 2: "bar"}
    

    [play]

    MapToSlice

    Transforms a map into a slice based on specific iteratee.

    m := map[int]int64{1: 4, 2: 5, 3: 6}
    
    s := lo.MapToSlice(m, func(k int, v int64) string {
        return fmt.Sprintf("%d_%d", k, v)
    })
    // []string{"1_4", "2_5", "3_6"}
    

    [play]

    FilterMapToSlice

    Transforms a map into a slice based on specific iteratee. The iteratee returns a value and a boolean. If the boolean is true, the value is added to the result slice.

    If the boolean is false, the value is not added to the result slice. The order of the keys in the input map is not specified and the order of the keys in the output slice is not guaranteed.

    kv := map[int]int64{1: 1, 2: 2, 3: 3, 4: 4}
    
    result := lo.FilterMapToSlice(kv, func(k int, v int64) (string, bool) {
        return fmt.Sprintf("%d_%d", k, v), k%2 == 0
    })
    // []{"2_2", "4_4"}
    

    FilterKeys

    Transforms a map into a slice based on predicate returns truthy for specific elements. It is a mix of lo.Filter() and lo.Keys().

    kv := map[int]string{1: "foo", 2: "bar", 3: "baz"}
    
    result := FilterKeys(kv, func(k int, v string) bool {
        return v == "foo"
    })
    // [1]
    

    [play]

    FilterValues

    Transforms a map into a slice based on predicate returns truthy for specific elements. It is a mix of lo.Filter() and lo.Values().

    kv := map[int]string{1: "foo", 2: "bar", 3: "baz"}
    
    result := FilterValues(kv, func(k int, v string) bool {
        return v == "foo"
    })
    // ["foo"]
    

    [play]

    Range / RangeFrom / RangeWithSteps

    Creates an array of numbers (positive and/or negative) progressing from start up to, but not including end.

    result := lo.Range(4)
    // [0, 1, 2, 3]
    
    result := lo.Range(-4)
    // [0, -1, -2, -3]
    
    result := lo.RangeFrom(1, 5)
    // [1, 2, 3, 4, 5]
    
    result := lo.RangeFrom[float64](1.0, 5)
    // [1.0, 2.0, 3.0, 4.0, 5.0]
    
    result := lo.RangeWithSteps(0, 20, 5)
    // [0, 5, 10, 15]
    
    result := lo.RangeWithSteps[float32](-1.0, -4.0, -1.0)
    // [-1.0, -2.0, -3.0]
    
    result := lo.RangeWithSteps(1, 4, -1)
    // []
    
    result := lo.Range(0)
    // []
    

    [play]

    Clamp

    Clamps number within the inclusive lower and upper bounds.

    r1 := lo.Clamp(0, -10, 10)
    // 0
    
    r2 := lo.Clamp(-42, -10, 10)
    // -10
    
    r3 := lo.Clamp(42, -10, 10)
    // 10
    

    [play]

    Sum

    Sums the values in a collection.

    If collection is empty 0 is returned.

    list := []int{1, 2, 3, 4, 5}
    sum := lo.Sum(list)
    // 15
    

    [play]

    SumBy

    Summarizes the values in a collection using the given return value from the iteration function.

    If collection is empty 0 is returned.

    strings := []string{"foo", "bar"}
    sum := lo.SumBy(strings, func(item string) int {
        return len(item)
    })
    // 6
    

    Product

    Calculates the product of the values in a collection.

    If collection is empty 0 is returned.

    list := []int{1, 2, 3, 4, 5}
    product := lo.Product(list)
    // 120
    

    [play]

    ProductBy

    Calculates the product of the values in a collection using the given return value from the iteration function.

    If collection is empty 0 is returned.

    strings := []string{"foo", "bar"}
    product := lo.ProductBy(strings, func(item string) int {
        return len(item)
    })
    // 9
    

    [play]

    Mean

    Calculates the mean of a collection of numbers.

    If collection is empty 0 is returned.

    mean := lo.Mean([]int{2, 3, 4, 5})
    // 3
    
    mean := lo.Mean([]float64{2, 3, 4, 5})
    // 3.5
    
    mean := lo.Mean([]float64{})
    // 0
    

    MeanBy

    Calculates the mean of a collection of numbers using the given return value from the iteration function.

    If collection is empty 0 is returned.

    list := []string{"aa", "bbb", "cccc", "ddddd"}
    mapper := func(item string) float64 {
        return float64(len(item))
    }
    
    mean := lo.MeanBy(list, mapper)
    // 3.5
    
    mean := lo.MeanBy([]float64{}, mapper)
    // 0
    

    Mode

    Calculates the mode(most frequent value) of a collection of numbers.

    If multiple values ​​have the same highest frequency, then multiple values ​​are returned.

    If the collection is empty, the zero value of T[] is returned.

    mode := lo.Mode([]int{2, 2, 3, 4})
    // [2]
    
    mode := lo.Mode([]float64{2, 2, 3, 3})
    // [2, 3]
    
    mode := lo.Mode([]float64{})
    // []
    
    mode := lo.Mode([]int{1, 2, 3, 4, 5, 6, 7, 8, 9})
    // [1, 2, 3, 4, 5, 6, 7, 8, 9]
    

    RandomString

    Returns a random string of the specified length and made of the specified charset.

    str := lo.RandomString(5, lo.LettersCharset)
    // example: "eIGbt"
    

    [play]

    Substring

    Return part of a string.

    sub := lo.Substring("hello", 2, 3)
    // "llo"
    
    sub := lo.Substring("hello", -4, 3)
    // "ell"
    
    sub := lo.Substring("hello", -2, math.MaxUint)
    // "lo"
    

    [play]

    ChunkString

    Returns an array of strings split into groups the length of size. If array can't be split evenly, the final chunk will be the remaining elements.

    lo.ChunkString("123456", 2)
    // []string{"12", "34", "56"}
    
    lo.ChunkString("1234567", 2)
    // []string{"12", "34", "56", "7"}
    
    lo.ChunkString("", 2)
    // []string{""}
    
    lo.ChunkString("1", 2)
    // []string{"1"}
    

    [play]

    RuneLength

    An alias to utf8.RuneCountInString which returns the number of runes in string.

    sub := lo.RuneLength("hellΓ΄")
    // 5
    
    sub := len("hellΓ΄")
    // 6
    

    [play]

    PascalCase

    Converts string to pascal case.

    str := lo.PascalCase("hello_world")
    // HelloWorld
    

    [play]

    CamelCase

    Converts string to camel case.

    str := lo.CamelCase("hello_world")
    // helloWorld
    

    [play]

    KebabCase

    Converts string to kebab case.

    str := lo.KebabCase("helloWorld")
    // hello-world
    

    [play]

    SnakeCase

    Converts string to snake case.

    str := lo.SnakeCase("HelloWorld")
    // hello_world
    

    [play]

    Words

    Splits string into an array of its words.

    str := lo.Words("helloWorld")
    // []string{"hello", "world"}
    

    [play]

    Capitalize

    Converts the first character of string to upper case and the remaining to lower case.

    str := lo.Capitalize("heLLO")
    // Hello
    

    Ellipsis

    Trims and truncates a string to a specified length in bytes and appends an ellipsis if truncated. If the string contains non-ASCII characters (which may occupy multiple bytes in UTF-8), truncating by byte length may split a character in the middle, potentially resulting in garbled output.

    str := lo.Ellipsis("  Lorem Ipsum  ", 5)
    // Lo...
    
    str := lo.Ellipsis("Lorem Ipsum", 100)
    // Lorem Ipsum
    
    str := lo.Ellipsis("Lorem Ipsum", 3)
    // ...
    

    T2 -> T9

    Creates a tuple from a list of values.

    tuple1 := lo.T2("x", 1)
    // Tuple2[string, int]{A: "x", B: 1}
    
    func example() (string, int) { return "y", 2 }
    tuple2 := lo.T2(example())
    // Tuple2[string, int]{A: "y", B: 2}
    

    [play]

    Unpack2 -> Unpack9

    Returns values contained in tuple.

    r1, r2 := lo.Unpack2(lo.Tuple2[string, int]{"a", 1})
    // "a", 1
    

    Unpack is also available as a method of TupleX.

    tuple2 := lo.T2("a", 1)
    a, b := tuple2.Unpack()
    // "a", 1
    

    [play]

    Zip2 -> Zip9

    Zip creates a slice of grouped elements, the first of which contains the first elements of the given arrays, the second of which contains the second elements of the given arrays, and so on.

    When collections have different size, the Tuple attributes are filled with zero value.

    tuples := lo.Zip2([]string{"a", "b"}, []int{1, 2})
    // []Tuple2[string, int]{{A: "a", B: 1}, {A: "b", B: 2}}
    

    [play]

    ZipBy2 -> ZipBy9

    ZipBy creates a slice of transformed elements, the first of which contains the first elements of the given arrays, the second of which contains the second elements of the given arrays, and so on.

    When collections have different size, the Tuple attributes are filled with zero value.

    items := lo.ZipBy2([]string{"a", "b"}, []int{1, 2}, func(a string, b int) string {
        return fmt.Sprintf("%s-%d", a, b)
    })
    // []string{"a-1", "b-2"}
    

    Unzip2 -> Unzip9

    Unzip accepts an array of grouped elements and creates an array regrouping the elements to their pre-zip configuration.

    a, b := lo.Unzip2([]Tuple2[string, int]{{A: "a", B: 1}, {A: "b", B: 2}})
    // []string{"a", "b"}
    // []int{1, 2}
    

    [play]

    UnzipBy2 -> UnzipBy9

    UnzipBy2 iterates over a collection and creates an array regrouping the elements to their pre-zip configuration.

    a, b := lo.UnzipBy2([]string{"hello", "john", "doe"}, func(str string) (string, int) {
        return str, len(str)
    })
    // []string{"hello", "john", "doe"}
    // []int{5, 4, 3}
    

    CrossJoin2 -> CrossJoin9

    Combines every items from one list with every items from others. It is the cartesian product of lists received as arguments. It returns an empty list if a list is empty.

    result := lo.CrossJoin2([]string{"hello", "john", "doe"}, []int{1, 2})
    // lo.Tuple2{"hello", 1}
    // lo.Tuple2{"hello", 2}
    // lo.Tuple2{"john", 1}
    // lo.Tuple2{"john", 2}
    // lo.Tuple2{"doe", 1}
    // lo.Tuple2{"doe", 2}
    

    CrossJoinBy2 -> CrossJoinBy9

    Combines every items from one list with every items from others. It is the cartesian product of lists received as arguments. The project function is used to create the output values. It returns an empty list if a list is empty.

    result := lo.CrossJoinBy2([]string{"hello", "john", "doe"}, []int{1, 2}, func(a A, b B) string {
        return fmt.Sprintf("%s - %d", a, b)
    })
    // "hello - 1"
    // "hello - 2"
    // "john - 1"
    // "john - 2"
    // "doe - 1"
    // "doe - 2"
    

    Duration

    Returns the time taken to execute a function.

    duration := lo.Duration(func() {
        // very long job
    })
    // 3s
    

    Duration0 -> Duration10

    Returns the time taken to execute a function.

    duration := lo.Duration0(func() {
        // very long job
    })
    // 3s
    
    err, duration := lo.Duration1(func() error {
        // very long job
        return fmt.Errorf("an error")
    })
    // an error
    // 3s
    
    str, nbr, err, duration := lo.Duration3(func() (string, int, error) {
        // very long job
        return "hello", 42, nil
    })
    // hello
    // 42
    // nil
    // 3s
    

    ChannelDispatcher

    Distributes messages from input channels into N child channels. Close events are propagated to children.

    Underlying channels can have a fixed buffer capacity or be unbuffered when cap is 0.

    ch := make(chan int, 42)
    for i := 0; i <= 10; i++ {
        ch <- i
    }
    
    children := lo.ChannelDispatcher(ch, 5, 10, DispatchingStrategyRoundRobin[int])
    // []<-chan int{...}
    
    consumer := func(c <-chan int) {
        for {
            msg, ok := <-c
            if !ok {
                println("closed")
    
                break
            }
    
            println(msg)
        }
    }
    
    for i := range children {
        go consumer(children[i])
    }
    

    Many distributions strategies are available:

    Some strategies bring fallback, in order to favor non-blocking behaviors. See implementations.

    For custom strategies, just implement the lo.DispatchingStrategy prototype:

    type DispatchingStrategy[T any] func(message T, messageIndex uint64, channels []<-chan T) int
    

    Eg:

    type Message struct {
        TenantID uuid.UUID
    }
    
    func hash(id uuid.UUID) int {
        h := fnv.New32a()
        h.Write([]byte(id.String()))
        return int(h.Sum32())
    }
    
    // Routes messages per TenantID.
    customStrategy := func(message string, messageIndex uint64, channels []<-chan string) int {
        destination := hash(message) % len(channels)
    
        // check if channel is full
        if len(channels[destination]) < cap(channels[destination]) {
            return destination
        }
    
        // fallback when child channel is full
        return utils.DispatchingStrategyRoundRobin(message, uint64(destination), channels)
    }
    
    children := lo.ChannelDispatcher(ch, 5, 10, customStrategy)
    ...
    

    SliceToChannel

    Returns a read-only channels of collection elements. Channel is closed after last element. Channel capacity can be customized.

    list := []int{1, 2, 3, 4, 5}
    
    for v := range lo.SliceToChannel(2, list) {
        println(v)
    }
    // prints 1, then 2, then 3, then 4, then 5
    

    ChannelToSlice

    Returns a slice built from channels items. Blocks until channel closes.

    list := []int{1, 2, 3, 4, 5}
    ch := lo.SliceToChannel(2, list)
    
    items := ChannelToSlice(ch)
    // []int{1, 2, 3, 4, 5}
    

    Generator

    Implements the generator design pattern. Channel is closed after last element. Channel capacity can be customized.

    generator := func(yield func(int)) {
        yield(1)
        yield(2)
        yield(3)
    }
    
    for v := range lo.Generator(2, generator) {
        println(v)
    }
    // prints 1, then 2, then 3
    

    Buffer

    Creates a slice of n elements from a channel. Returns the slice, the slice length, the read time and the channel status (opened/closed).

    ch := lo.SliceToChannel(2, []int{1, 2, 3, 4, 5})
    
    items1, length1, duration1, ok1 := lo.Buffer(ch, 3)
    // []int{1, 2, 3}, 3, 0s, true
    items2, length2, duration2, ok2 := lo.Buffer(ch, 3)
    // []int{4, 5}, 2, 0s, false
    

    Example: RabbitMQ consumer πŸ‘‡

    ch := readFromQueue()
    
    for {
        // read 1k items
        items, length, _, ok := lo.Buffer(ch, 1000)
    
        // do batching stuff
    
        if !ok {
            break
        }
    }
    

    BufferWithContext

    Creates a slice of n elements from a channel, with timeout. Returns the slice, the slice length, the read time and the channel status (opened/closed).

    ctx, cancel := context.WithCancel(context.TODO())
    go func() {
        ch <- 0
        time.Sleep(10*time.Millisecond)
        ch <- 1
        time.Sleep(10*time.Millisecond)
        ch <- 2
        time.Sleep(10*time.Millisecond)
        ch <- 3
        time.Sleep(10*time.Millisecond)
        ch <- 4
        time.Sleep(10*time.Millisecond)
        cancel()
    }()
    
    items1, length1, duration1, ok1 := lo.BufferWithContext(ctx, ch, 3)
    // []int{0, 1, 2}, 3, 20ms, true
    items2, length2, duration2, ok2 := lo.BufferWithContext(ctx, ch, 3)
    // []int{3, 4}, 2, 30ms, false
    

    BufferWithTimeout

    Creates a slice of n elements from a channel, with timeout. Returns the slice, the slice length, the read time and the channel status (opened/closed).

    generator := func(yield func(int)) {
        for i := 0; i < 5; i++ {
            yield(i)
            time.Sleep(35*time.Millisecond)
        }
    }
    
    ch := lo.Generator(0, generator)
    
    items1, length1, duration1, ok1 := lo.BufferWithTimeout(ch, 3, 100*time.Millisecond)
    // []int{1, 2}, 2, 100ms, true
    items2, length2, duration2, ok2 := lo.BufferWithTimeout(ch, 3, 100*time.Millisecond)
    // []int{3, 4, 5}, 3, 75ms, true
    items3, length3, duration2, ok3 := lo.BufferWithTimeout(ch, 3, 100*time.Millisecond)
    // []int{}, 0, 10ms, false
    

    Example: RabbitMQ consumer πŸ‘‡

    ch := readFromQueue()
    
    for {
        // read 1k items
        // wait up to 1 second
        items, length, _, ok := lo.BufferWithTimeout(ch, 1000, 1*time.Second)
    
        // do batching stuff
    
        if !ok {
            break
        }
    }
    

    Example: Multithreaded RabbitMQ consumer πŸ‘‡

    ch := readFromQueue()
    
    // 5 workers
    // prefetch 1k messages per worker
    children := lo.ChannelDispatcher(ch, 5, 1000, lo.DispatchingStrategyFirst[int])
    
    consumer := func(c <-chan int) {
        for {
            // read 1k items
            // wait up to 1 second
            items, length, _, ok := lo.BufferWithTimeout(ch, 1000, 1*time.Second)
    
            // do batching stuff
    
            if !ok {
                break
            }
        }
    }
    
    for i := range children {
        go consumer(children[i])
    }
    

    FanIn

    Merge messages from multiple input channels into a single buffered channel. Output messages has no priority. When all upstream channels reach EOF, downstream channel closes.

    stream1 := make(chan int, 42)
    stream2 := make(chan int, 42)
    stream3 := make(chan int, 42)
    
    all := lo.FanIn(100, stream1, stream2, stream3)
    // <-chan int
    

    FanOut

    Broadcasts all the upstream messages to multiple downstream channels. When upstream channel reach EOF, downstream channels close. If any downstream channels is full, broadcasting is paused.

    stream := make(chan int, 42)
    
    all := lo.FanOut(5, 100, stream)
    // [5]<-chan int
    

    Contains

    Returns true if an element is present in a collection.

    present := lo.Contains([]int{0, 1, 2, 3, 4, 5}, 5)
    // true
    

    ContainsBy

    Returns true if the predicate function returns true.

    present := lo.ContainsBy([]int{0, 1, 2, 3, 4, 5}, func(x int) bool {
        return x == 3
    })
    // true
    

    Every

    Returns true if all elements of a subset are contained into a collection or if the subset is empty.

    ok := lo.Every([]int{0, 1, 2, 3, 4, 5}, []int{0, 2})
    // true
    
    ok := lo.Every([]int{0, 1, 2, 3, 4, 5}, []int{0, 6})
    // false
    

    EveryBy

    Returns true if the predicate returns true for all elements in the collection or if the collection is empty.

    b := EveryBy([]int{1, 2, 3, 4}, func(x int) bool {
        return x < 5
    })
    // true
    

    Some

    Returns true if at least 1 element of a subset is contained into a collection. If the subset is empty Some returns false.

    ok := lo.Some([]int{0, 1, 2, 3, 4, 5}, []int{0, 6})
    // true
    
    ok := lo.Some([]int{0, 1, 2, 3, 4, 5}, []int{-1, 6})
    // false
    

    SomeBy

    Returns true if the predicate returns true for any of the elements in the collection. If the collection is empty SomeBy returns false.

    b := SomeBy([]int{1, 2, 3, 4}, func(x int) bool {
        return x < 3
    })
    // true
    

    None

    Returns true if no element of a subset are contained into a collection or if the subset is empty.

    b := None([]int{0, 1, 2, 3, 4, 5}, []int{0, 2})
    // false
    b := None([]int{0, 1, 2, 3, 4, 5}, []int{-1, 6})
    // true
    

    NoneBy

    Returns true if the predicate returns true for none of the elements in the collection or if the collection is empty.

    b := NoneBy([]int{1, 2, 3, 4}, func(x int) bool {
        return x < 0
    })
    // true
    

    Intersect

    Returns the intersection between two collections.

    result1 := lo.Intersect([]int{0, 1, 2, 3, 4, 5}, []int{0, 2})
    // []int{0, 2}
    
    result2 := lo.Intersect([]int{0, 1, 2, 3, 4, 5}, []int{0, 6})
    // []int{0}
    
    result3 := lo.Intersect([]int{0, 1, 2, 3, 4, 5}, []int{-1, 6})
    // []int{}
    

    Difference

    Returns the difference between two collections.

    • The first value is the collection of element absent of list2.
    • The second value is the collection of element absent of list1.
    left, right := lo.Difference([]int{0, 1, 2, 3, 4, 5}, []int{0, 2, 6})
    // []int{1, 3, 4, 5}, []int{6}
    
    left, right := lo.Difference([]int{0, 1, 2, 3, 4, 5}, []int{0, 1, 2, 3, 4, 5})
    // []int{}, []int{}
    

    Union

    Returns all distinct elements from given collections. Result will not change the order of elements relatively.

    union := lo.Union([]int{0, 1, 2, 3, 4, 5}, []int{0, 2}, []int{0, 10})
    // []int{0, 1, 2, 3, 4, 5, 10}
    

    Without

    Returns slice excluding all given values.

    subset := lo.Without([]int{0, 2, 10}, 2)
    // []int{0, 10}
    
    subset := lo.Without([]int{0, 2, 10}, 0, 1, 2, 3, 4, 5)
    // []int{10}
    

    WithoutBy

    Filters a slice by excluding elements whose extracted keys match any in the exclude list.

    It returns a new slice containing only the elements whose keys are not in the exclude list.

    type struct User {
        ID int
        Name string
    }
    
    // original users
    users := []User{
        {ID: 1, Name: "Alice"},
        {ID: 2, Name: "Bob"},
        {ID: 3, Name: "Charlie"},
    }
    
    // extract function to get the user ID
    getID := func(user User) int {
        return user.ID
    }
    
    // exclude users with IDs 2 and 3
    excludedIDs := []int{2, 3}
    
    // filtering users
    filteredUsers := lo.WithoutBy(users, getID, excludedIDs...)
    // []User[{ID: 1, Name: "Alice"}]
    

    WithoutEmpty

    Returns slice excluding zero values.

    subset := lo.WithoutEmpty([]int{0, 2, 10})
    // []int{2, 10}
    

    WithoutNth

    Returns slice excluding nth value.

    subset := lo.WithoutNth([]int{-2, -1, 0, 1, 2}, 3, -42, 1)
    // []int{-2, 0, 2}
    

    ElementsMatch

    Returns true if lists contain the same set of elements (including empty set).

    If there are duplicate elements, the number of appearances of each of them in both lists should match.

    The order of elements is not checked.

    b := lo.ElementsMatch([]int{1, 1, 2}, []int{2, 1, 1})
    // true
    

    ElementsMatchBy

    Returns true if lists contain the same set of elements' keys (including empty set).

    If there are duplicate keys, the number of appearances of each of them in both lists should match.

    The order of elements is not checked.

    b := lo.ElementsMatchBy(
        []someType{a, b},
        []someType{b, a},
        func(item someType) string { return item.ID() },
    )
    // true
    

    IndexOf

    Returns the index at which the first occurrence of a value is found in an array or return -1 if the value cannot be found.

    found := lo.IndexOf([]int{0, 1, 2, 1, 2, 3}, 2)
    // 2
    
    notFound := lo.IndexOf([]int{0, 1, 2, 1, 2, 3}, 6)
    // -1
    

    LastIndexOf

    Returns the index at which the last occurrence of a value is found in an array or return -1 if the value cannot be found.

    found := lo.LastIndexOf([]int{0, 1, 2, 1, 2, 3}, 2)
    // 4
    
    notFound := lo.LastIndexOf([]int{0, 1, 2, 1, 2, 3}, 6)
    // -1
    

    Find

    Search an element in a slice based on a predicate. It returns element and true if element was found.

    str, ok := lo.Find([]string{"a", "b", "c", "d"}, func(i string) bool {
        return i == "b"
    })
    // "b", true
    
    str, ok := lo.Find([]string{"foobar"}, func(i string) bool {
        return i == "b"
    })
    // "", false
    

    FindIndexOf

    FindIndexOf searches an element in a slice based on a predicate and returns the index and true. It returns -1 and false if the element is not found.

    str, index, ok := lo.FindIndexOf([]string{"a", "b", "a", "b"}, func(i string) bool {
        return i == "b"
    })
    // "b", 1, true
    
    str, index, ok := lo.FindIndexOf([]string{"foobar"}, func(i string) bool {
        return i == "b"
    })
    // "", -1, false
    

    FindLastIndexOf

    FindLastIndexOf searches an element in a slice based on a predicate and returns the index and true. It returns -1 and false if the element is not found.

    str, index, ok := lo.FindLastIndexOf([]string{"a", "b", "a", "b"}, func(i string) bool {
        return i == "b"
    })
    // "b", 4, true
    
    str, index, ok := lo.FindLastIndexOf([]string{"foobar"}, func(i string) bool {
        return i == "b"
    })
    // "", -1, false
    

    FindOrElse

    Search an element in a slice based on a predicate. It returns the element if found or a given fallback value otherwise.

    str := lo.FindOrElse([]string{"a", "b", "c", "d"}, "x", func(i string) bool {
        return i == "b"
    })
    // "b"
    
    str := lo.FindOrElse([]string{"foobar"}, "x", func(i string) bool {
        return i == "b"
    })
    // "x"
    

    FindKey

    Returns the key of the first value matching.

    result1, ok1 := lo.FindKey(map[string]int{"foo": 1, "bar": 2, "baz": 3}, 2)
    // "bar", true
    
    result2, ok2 := lo.FindKey(map[string]int{"foo": 1, "bar": 2, "baz": 3}, 42)
    // "", false
    
    type test struct {
        foobar string
    }
    result3, ok3 := lo.FindKey(map[string]test{"foo": test{"foo"}, "bar": test{"bar"}, "baz": test{"baz"}}, test{"foo"})
    // "foo", true
    

    FindKeyBy

    Returns the key of the first element predicate returns truthy for.

    result1, ok1 := lo.FindKeyBy(map[string]int{"foo": 1, "bar": 2, "baz": 3}, func(k string, v int) bool {
        return k == "foo"
    })
    // "foo", true
    
    result2, ok2 := lo.FindKeyBy(map[string]int{"foo": 1, "bar": 2, "baz": 3}, func(k string, v int) bool {
        return false
    })
    // "", false
    

    FindUniques

    Returns a slice with all the unique elements of the collection. The order of result values is determined by the order they occur in the array.

    uniqueValues := lo.FindUniques([]int{1, 2, 2, 1, 2, 3})
    // []int{3}
    

    FindUniquesBy

    Returns a slice with all the unique elements of the collection. The order of result values is determined by the order they occur in the array. It accepts iteratee which is invoked for each element in array to generate the criterion by which uniqueness is computed.

    uniqueValues := lo.FindUniquesBy([]int{3, 4, 5, 6, 7}, func(i int) int {
        return i%3
    })
    // []int{5}
    

    FindDuplicates

    Returns a slice with the first occurrence of each duplicated elements of the collection. The order of result values is determined by the order they occur in the array.

    duplicatedValues := lo.FindDuplicates([]int{1, 2, 2, 1, 2, 3})
    // []int{1, 2}
    

    FindDuplicatesBy

    Returns a slice with the first occurrence of each duplicated elements of the collection. The order of result values is determined by the order they occur in the array. It accepts iteratee which is invoked for each element in array to generate the criterion by which uniqueness is computed.

    duplicatedValues := lo.FindDuplicatesBy([]int{3, 4, 5, 6, 7}, func(i int) int {
        return i%3
    })
    // []int{3, 4}
    

    Min

    Search the minimum value of a collection.

    Returns zero value when the collection is empty.

    min := lo.Min([]int{1, 2, 3})
    // 1
    
    min := lo.Min([]int{})
    // 0
    
    min := lo.Min([]time.Duration{time.Second, time.Hour})
    // 1s
    

    MinIndex

    Search the minimum value of a collection and the index of the minimum value.

    Returns (zero value, -1) when the collection is empty.

    min, index := lo.MinIndex([]int{1, 2, 3})
    // 1, 0
    
    min, index := lo.MinIndex([]int{})
    // 0, -1
    
    min, index := lo.MinIndex([]time.Duration{time.Second, time.Hour})
    // 1s, 0
    

    MinBy

    Search the minimum value of a collection using the given comparison function.

    If several values of the collection are equal to the smallest value, returns the first such value.

    Returns zero value when the collection is empty.

    min := lo.MinBy([]string{"s1", "string2", "s3"}, func(item string, min string) bool {
        return len(item) < len(min)
    })
    // "s1"
    
    min := lo.MinBy([]string{}, func(item string, min string) bool {
        return len(item) < len(min)
    })
    // ""
    

    MinIndexBy

    Search the minimum value of a collection using the given comparison function and the index of the minimum value.

    If several values of the collection are equal to the smallest value, returns the first such value.

    Returns (zero value, -1) when the collection is empty.

    min, index := lo.MinIndexBy([]string{"s1", "string2", "s3"}, func(item string, min string) bool {
        return len(item) < len(min)
    })
    // "s1", 0
    
    min, index := lo.MinIndexBy([]string{}, func(item string, min string) bool {
        return len(item) < len(min)
    })
    // "", -1
    

    Earliest

    Search the minimum time.Time of a collection.

    Returns zero value when the collection is empty.

    earliest := lo.Earliest(time.Now(), time.Time{})
    // 0001-01-01 00:00:00 +0000 UTC
    

    EarliestBy

    Search the minimum time.Time of a collection using the given iteratee function.

    Returns zero value when the collection is empty.

    type foo struct {
        bar time.Time
    }
    
    earliest := lo.EarliestBy([]foo{{time.Now()}, {}}, func(i foo) time.Time {
        return i.bar
    })
    // {bar:{2023-04-01 01:02:03 +0000 UTC}}
    

    Max

    Search the maximum value of a collection.

    Returns zero value when the collection is empty.

    max := lo.Max([]int{1, 2, 3})
    // 3
    
    max := lo.Max([]int{})
    // 0
    
    max := lo.Max([]time.Duration{time.Second, time.Hour})
    // 1h
    

    MaxIndex

    Search the maximum value of a collection and the index of the maximum value.

    Returns (zero value, -1) when the collection is empty.

    max, index := lo.MaxIndex([]int{1, 2, 3})
    // 3, 2
    
    max, index := lo.MaxIndex([]int{})
    // 0, -1
    
    max, index := lo.MaxIndex([]time.Duration{time.Second, time.Hour})
    // 1h, 1
    

    MaxBy

    Search the maximum value of a collection using the given comparison function.

    If several values of the collection are equal to the greatest value, returns the first such value.

    Returns zero value when the collection is empty.

    max := lo.MaxBy([]string{"string1", "s2", "string3"}, func(item string, max string) bool {
        return len(item) > len(max)
    })
    // "string1"
    
    max := lo.MaxBy([]string{}, func(item string, max string) bool {
        return len(item) > len(max)
    })
    // ""
    

    MaxIndexBy

    Search the maximum value of a collection using the given comparison function and the index of the maximum value.

    If several values of the collection are equal to the greatest value, returns the first such value.

    Returns (zero value, -1) when the collection is empty.

    max, index := lo.MaxIndexBy([]string{"string1", "s2", "string3"}, func(item string, max string) bool {
        return len(item) > len(max)
    })
    // "string1", 0
    
    max, index := lo.MaxIndexBy([]string{}, func(item string, max string) bool {
        return len(item) > len(max)
    })
    // "", -1
    

    Latest

    Search the maximum time.Time of a collection.

    Returns zero value when the collection is empty.

    latest := lo.Latest(time.Now(), time.Time{})
    // 2023-04-01 01:02:03 +0000 UTC
    

    LatestBy

    Search the maximum time.Time of a collection using the given iteratee function.

    Returns zero value when the collection is empty.

    type foo struct {
        bar time.Time
    }
    
    latest := lo.LatestBy([]foo{{time.Now()}, {}}, func(i foo) time.Time {
        return i.bar
    })
    // {bar:{2023-04-01 01:02:03 +0000 UTC}}
    

    First

    Returns the first element of a collection and check for availability of the first element.

    first, ok := lo.First([]int{1, 2, 3})
    // 1, true
    
    first, ok := lo.First([]int{})
    // 0, false
    

    FirstOrEmpty

    Returns the first element of a collection or zero value if empty.

    first := lo.FirstOrEmpty([]int{1, 2, 3})
    // 1
    
    first := lo.FirstOrEmpty([]int{})
    // 0
    

    FirstOr

    Returns the first element of a collection or the fallback value if empty.

    first := lo.FirstOr([]int{1, 2, 3}, 245)
    // 1
    
    first := lo.FirstOr([]int{}, 31)
    // 31
    

    Last

    Returns the last element of a collection or error if empty.

    last, ok := lo.Last([]int{1, 2, 3})
    // 3
    // true
    
    last, ok := lo.Last([]int{})
    // 0
    // false
    

    LastOrEmpty

    Returns the last element of a collection or zero value if empty.

    last := lo.LastOrEmpty([]int{1, 2, 3})
    // 3
    
    last := lo.LastOrEmpty([]int{})
    // 0
    

    LastOr

    Returns the last element of a collection or the fallback value if empty.

    last := lo.LastOr([]int{1, 2, 3}, 245)
    // 3
    
    last := lo.LastOr([]int{}, 31)
    // 31
    

    Nth

    Returns the element at index nth of collection. If nth is negative, the nth element from the end is returned. An error is returned when nth is out of slice bounds.

    nth, err := lo.Nth([]int{0, 1, 2, 3}, 2)
    // 2
    
    nth, err := lo.Nth([]int{0, 1, 2, 3}, -2)
    // 2
    

    NthOr

    Returns the element at index nth of the collection. If nth is negative, it returns the nth element from the end. If nth is out of slice bounds, it returns the provided fallback value

    nth := lo.NthOr([]int{10, 20, 30, 40, 50}, 2, -1)
    // 30
    
    nth := lo.NthOr([]int{10, 20, 30, 40, 50}, -1, -1)
    // 50
    
    nth := lo.NthOr([]int{10, 20, 30, 40, 50}, 5, -1)
    // -1 (fallback value)
    

    NthOrEmpty

    Returns the element at index nth of the collection. If nth is negative, it returns the nth element from the end. If nth is out of slice bounds, it returns the zero value for the element type (e.g., 0 for integers, "" for strings, etc).

    nth := lo.NthOrEmpty([]int{10, 20, 30, 40, 50}, 2)
    // 30
    
    nth := lo.NthOrEmpty([]int{10, 20, 30, 40, 50}, -1)
    // 50
    
    nth := lo.NthOrEmpty([]int{10, 20, 30, 40, 50}, 5)
    // 0 (zero value for int)
    
    nth := lo.NthOrEmpty([]string{"apple", "banana", "cherry"}, 2)
    // "cherry"
    
    nth := lo.NthOrEmpty([]string{"apple", "banana", "cherry"}, 5)
    // "" (zero value for string)
    

    Sample

    Returns a random item from collection.

    lo.Sample([]string{"a", "b", "c"})
    // a random string from []string{"a", "b", "c"}
    
    lo.Sample([]string{})
    // ""
    

    SampleBy

    Returns a random item from collection, using a given random integer generator.

    import "math/rand"
    
    r := rand.New(rand.NewSource(42))
    lo.SampleBy([]string{"a", "b", "c"}, r.Intn)
    // a random string from []string{"a", "b", "c"}, using a seeded random generator
    
    lo.SampleBy([]string{}, r.Intn)
    // ""
    

    Samples

    Returns N random unique items from collection.

    lo.Samples([]string{"a", "b", "c"}, 3)
    // []string{"a", "b", "c"} in random order
    

    SamplesBy

    Returns N random unique items from collection, using a given random integer generator.

    r := rand.New(rand.NewSource(42))
    lo.SamplesBy([]string{"a", "b", "c"}, 3, r.Intn)
    // []string{"a", "b", "c"} in random order, using a seeded random generator
    

    Ternary

    A 1 line if/else statement.

    result := lo.Ternary(true, "a", "b")
    // "a"
    
    result := lo.Ternary(false, "a", "b")
    // "b"
    

    Take care to avoid dereferencing potentially nil pointers in your A/B expressions, because they are both evaluated. See TernaryF to avoid this problem.

    [play]

    TernaryF

    A 1 line if/else statement whose options are functions.

    result := lo.TernaryF(true, func() string { return "a" }, func() string { return "b" })
    // "a"
    
    result := lo.TernaryF(false, func() string { return "a" }, func() string { return "b" })
    // "b"
    

    Useful to avoid nil-pointer dereferencing in initializations, or avoid running unnecessary code

    var s *string
    
    someStr := TernaryF(s == nil, func() string { return uuid.New().String() }, func() string { return *s })
    // ef782193-c30c-4e2e-a7ae-f8ab5e125e02
    

    [play]

    If / ElseIf / Else

    result := lo.If(true, 1).
        ElseIf(false, 2).
        Else(3)
    // 1
    
    result := lo.If(false, 1).
        ElseIf(true, 2).
        Else(3)
    // 2
    
    result := lo.If(false, 1).
        ElseIf(false, 2).
        Else(3)
    // 3
    

    Using callbacks:

    result := lo.IfF(true, func () int {
            return 1
        }).
        ElseIfF(false, func () int {
            return 2
        }).
        ElseF(func () int {
            return 3
        })
    // 1
    

    Mixed:

    result := lo.IfF(true, func () int {
            return 1
        }).
        Else(42)
    // 1
    

    [play]

    Switch / Case / Default

    result := lo.Switch(1).
        Case(1, "1").
        Case(2, "2").
        Default("3")
    // "1"
    
    result := lo.Switch(2).
        Case(1, "1").
        Case(2, "2").
        Default("3")
    // "2"
    
    result := lo.Switch(42).
        Case(1, "1").
        Case(2, "2").
        Default("3")
    // "3"
    

    Using callbacks:

    result := lo.Switch(1).
        CaseF(1, func() string {
            return "1"
        }).
        CaseF(2, func() string {
            return "2"
        }).
        DefaultF(func() string {
            return "3"
        })
    // "1"
    

    Mixed:

    result := lo.Switch(1).
        CaseF(1, func() string {
            return "1"
        }).
        Default("42")
    // "1"
    

    [play]

    IsNil

    Checks if a value is nil or if it's a reference type with a nil underlying value.

    var x int
    lo.IsNil(x)
    // false
    
    var k struct{}
    lo.IsNil(k)
    // false
    
    var i *int
    lo.IsNil(i)
    // true
    
    var ifaceWithNilValue any = (*string)(nil)
    lo.IsNil(ifaceWithNilValue)
    // true
    ifaceWithNilValue == nil
    // false
    

    IsNotNil

    Checks if a value is not nil or if it's not a reference type with a nil underlying value.

    var x int
    lo.IsNotNil(x)
    // true
    
    var k struct{}
    lo.IsNotNil(k)
    // true
    
    var i *int
    lo.IsNotNil(i)
    // false
    
    var ifaceWithNilValue any = (*string)(nil)
    lo.IsNotNil(ifaceWithNilValue)
    // false
    ifaceWithNilValue == nil
    // true
    

    ToPtr

    Returns a pointer copy of the value.

    ptr := lo.ToPtr("hello world")
    // *string{"hello world"}
    

    Nil

    Returns a nil pointer of type.

    ptr := lo.Nil[float64]()
    // nil
    

    EmptyableToPtr

    Returns a pointer copy of value if it's nonzero. Otherwise, returns nil pointer.

    ptr := lo.EmptyableToPtr(nil)
    // nil
    
    ptr := lo.EmptyableToPtr("")
    // nil
    
    ptr := lo.EmptyableToPtr([]int{})
    // *[]int{}
    
    ptr := lo.EmptyableToPtr("hello world")
    // *string{"hello world"}
    

    FromPtr

    Returns the pointer value or empty.

    str := "hello world"
    value := lo.FromPtr(&str)
    // "hello world"
    
    value := lo.FromPtr(nil)
    // ""
    

    FromPtrOr

    Returns the pointer value or the fallback value.

    str := "hello world"
    value := lo.FromPtrOr(&str, "empty")
    // "hello world"
    
    value := lo.FromPtrOr(nil, "empty")
    // "empty"
    

    ToSlicePtr

    Returns a slice of pointer copy of value.

    ptr := lo.ToSlicePtr([]string{"hello", "world"})
    // []*string{"hello", "world"}
    

    FromSlicePtr

    Returns a slice with the pointer values. Returns a zero value in case of a nil pointer element.

    str1 := "hello"
    str2 := "world"
    
    ptr := lo.FromSlicePtr[string]([]*string{&str1, &str2, nil})
    // []string{"hello", "world", ""}
    
    ptr := lo.Compact(
        lo.FromSlicePtr[string]([]*string{&str1, &str2, nil}),
    )
    // []string{"hello", "world"}
    

    FromSlicePtrOr

    Returns a slice with the pointer values or the fallback value.

    str1 := "hello"
    str2 := "world"
    
    ptr := lo.FromSlicePtrOr([]*string{&str1, nil, &str2}, "fallback value")
    // []string{"hello", "fallback value", "world"}
    

    [play]

    ToAnySlice

    Returns a slice with all elements mapped to any type.

    elements := lo.ToAnySlice([]int{1, 5, 1})
    // []any{1, 5, 1}
    

    FromAnySlice

    Returns an any slice with all elements mapped to a type. Returns false in case of type conversion failure.

    elements, ok := lo.FromAnySlice([]any{"foobar", 42})
    // []string{}, false
    
    elements, ok := lo.FromAnySlice([]any{"foobar", "42"})
    // []string{"foobar", "42"}, true
    

    Empty

    Returns the zero value.

    lo.Empty[int]()
    // 0
    lo.Empty[string]()
    // ""
    lo.Empty[bool]()
    // false
    

    IsEmpty

    Returns true if argument is a zero value.

    lo.IsEmpty(0)
    // true
    lo.IsEmpty(42)
    // false
    
    lo.IsEmpty("")
    // true
    lo.IsEmpty("foobar")
    // false
    
    type test struct {
        foobar string
    }
    
    lo.IsEmpty(test{foobar: ""})
    // true
    lo.IsEmpty(test{foobar: "foobar"})
    // false
    

    IsNotEmpty

    Returns true if argument is a zero value.

    lo.IsNotEmpty(0)
    // false
    lo.IsNotEmpty(42)
    // true
    
    lo.IsNotEmpty("")
    // false
    lo.IsNotEmpty("foobar")
    // true
    
    type test struct {
        foobar string
    }
    
    lo.IsNotEmpty(test{foobar: ""})
    // false
    lo.IsNotEmpty(test{foobar: "foobar"})
    // true
    

    Coalesce

    Returns the first non-empty arguments. Arguments must be comparable.

    result, ok := lo.Coalesce(0, 1, 2, 3)
    // 1 true
    
    result, ok := lo.Coalesce("")
    // "" false
    
    var nilStr *string
    str := "foobar"
    result, ok := lo.Coalesce(nil, nilStr, &str)
    // &"foobar" true
    

    CoalesceOrEmpty

    Returns the first non-empty arguments. Arguments must be comparable.

    result := lo.CoalesceOrEmpty(0, 1, 2, 3)
    // 1
    
    result := lo.CoalesceOrEmpty("")
    // ""
    
    var nilStr *string
    str := "foobar"
    result := lo.CoalesceOrEmpty(nil, nilStr, &str)
    // &"foobar"
    

    CoalesceSlice

    Returns the first non-zero slice.

    result, ok := lo.CoalesceSlice([]int{1, 2, 3}, []int{4, 5, 6})
    // [1, 2, 3]
    // true
    
    result, ok := lo.CoalesceSlice(nil, []int{})
    // []
    // true
    
    result, ok := lo.CoalesceSlice([]int(nil))
    // []
    // false
    

    CoalesceSliceOrEmpty

    Returns the first non-zero slice.

    result := lo.CoalesceSliceOrEmpty([]int{1, 2, 3}, []int{4, 5, 6})
    // [1, 2, 3]
    
    result := lo.CoalesceSliceOrEmpty(nil, []int{})
    // []
    

    CoalesceMap

    Returns the first non-zero map.

    result, ok := lo.CoalesceMap(map[string]int{"1": 1, "2": 2, "3": 3}, map[string]int{"4": 4, "5": 5, "6": 6})
    // {"1": 1, "2": 2, "3": 3}
    // true
    
    result, ok := lo.CoalesceMap(nil, map[string]int{})
    // {}
    // true
    
    result, ok := lo.CoalesceMap(map[string]int(nil))
    // {}
    // false
    

    CoalesceMapOrEmpty

    Returns the first non-zero map.

    result := lo.CoalesceMapOrEmpty(map[string]int{"1": 1, "2": 2, "3": 3}, map[string]int{"4": 4, "5": 5, "6": 6})
    // {"1": 1, "2": 2, "3": 3}
    
    result := lo.CoalesceMapOrEmpty(nil, map[string]int{})
    // {}
    

    Partial

    Returns new function that, when called, has its first argument set to the provided value.

    add := func(x, y int) int { return x + y }
    f := lo.Partial(add, 5)
    
    f(10)
    // 15
    
    f(42)
    // 47
    

    Partial2 -> Partial5

    Returns new function that, when called, has its first argument set to the provided value.

    add := func(x, y, z int) int { return x + y + z }
    f := lo.Partial2(add, 42)
    
    f(10, 5)
    // 57
    
    f(42, -4)
    // 80
    

    Attempt

    Invokes a function N times until it returns valid output. Returns either the caught error or nil.

    When the first argument is less than 1, the function runs until a successful response is returned.

    iter, err := lo.Attempt(42, func(i int) error {
        if i == 5 {
            return nil
        }
    
        return fmt.Errorf("failed")
    })
    // 6
    // nil
    
    iter, err := lo.Attempt(2, func(i int) error {
        if i == 5 {
            return nil
        }
    
        return fmt.Errorf("failed")
    })
    // 2
    // error "failed"
    
    iter, err := lo.Attempt(0, func(i int) error {
        if i < 42 {
            return fmt.Errorf("failed")
        }
    
        return nil
    })
    // 43
    // nil
    

    For more advanced retry strategies (delay, exponential backoff...), please take a look on cenkalti/backoff.

    [play]

    AttemptWithDelay

    Invokes a function N times until it returns valid output, with a pause between each call. Returns either the caught error or nil.

    When the first argument is less than 1, the function runs until a successful response is returned.

    iter, duration, err := lo.AttemptWithDelay(5, 2*time.Second, func(i int, duration time.Duration) error {
        if i == 2 {
            return nil
        }
    
        return fmt.Errorf("failed")
    })
    // 3
    // ~ 4 seconds
    // nil
    

    For more advanced retry strategies (delay, exponential backoff...), please take a look on cenkalti/backoff.

    [play]

    AttemptWhile

    Invokes a function N times until it returns valid output. Returns either the caught error or nil, along with a bool value to determine whether the function should be invoked again. It will terminate the invoke immediately if the second return value is false.

    When the first argument is less than 1, the function runs until a successful response is returned.

    count1, err1 := lo.AttemptWhile(5, func(i int) (error, bool) {
        err := doMockedHTTPRequest(i)
        if err != nil {
            if errors.Is(err, ErrBadRequest) { // lets assume ErrBadRequest is a critical error that needs to terminate the invoke
                return err, false // flag the second return value as false to terminate the invoke
            }
    
            return err, true
        }
    
        return nil, false
    })
    

    For more advanced retry strategies (delay, exponential backoff...), please take a look on cenkalti/backoff.

    [play]

    AttemptWhileWithDelay

    Invokes a function N times until it returns valid output, with a pause between each call. Returns either the caught error or nil, along with a bool value to determine whether the function should be invoked again. It will terminate the invoke immediately if the second return value is false.

    When the first argument is less than 1, the function runs until a successful response is returned.

    count1, time1, err1 := lo.AttemptWhileWithDelay(5, time.Millisecond, func(i int, d time.Duration) (error, bool) {
        err := doMockedHTTPRequest(i)
        if err != nil {
            if errors.Is(err, ErrBadRequest) { // lets assume ErrBadRequest is a critical error that needs to terminate the invoke
                return err, false // flag the second return value as false to terminate the invoke
            }
    
            return err, true
        }
    
        return nil, false
    })
    

    For more advanced retry strategies (delay, exponential backoff...), please take a look on cenkalti/backoff.

    [play]

    Debounce

    NewDebounce creates a debounced instance that delays invoking functions given until after wait milliseconds have elapsed, until cancel is called.

    f := func() {
        println("Called once after 100ms when debounce stopped invoking!")
    }
    
    debounce, cancel := lo.NewDebounce(100 * time.Millisecond, f)
    for j := 0; j < 10; j++ {
        debounce()
    }
    
    time.Sleep(1 * time.Second)
    cancel()
    

    [play]

    DebounceBy

    NewDebounceBy creates a debounced instance for each distinct key, that delays invoking functions given until after wait milliseconds have elapsed, until cancel is called.

    f := func(key string, count int) {
        println(key + ": Called once after 100ms when debounce stopped invoking!")
    }
    
    debounce, cancel := lo.NewDebounceBy(100 * time.Millisecond, f)
    for j := 0; j < 10; j++ {
        debounce("first key")
        debounce("second key")
    }
    
    time.Sleep(1 * time.Second)
    cancel("first key")
    cancel("second key")
    

    [play]

    Throttle

    Creates a throttled instance that invokes given functions only once in every interval.

    This returns 2 functions, First one is throttled function and Second one is a function to reset interval.

    f := func() {
    	println("Called once in every 100ms")
    }
    
    throttle, reset := lo.NewThrottle(100 * time.Millisecond, f)
    
    for j := 0; j < 10; j++ {
    	throttle()
    	time.Sleep(30 * time.Millisecond)
    }
    
    reset()
    throttle()
    

    NewThrottleWithCount is NewThrottle with count limit, throttled function will be invoked count times in every interval.

    f := func() {
    	println("Called three times in every 100ms")
    }
    
    throttle, reset := lo.NewThrottleWithCount(100 * time.Millisecond, f)
    
    for j := 0; j < 10; j++ {
    	throttle()
    	time.Sleep(30 * time.Millisecond)
    }
    
    reset()
    throttle()
    

    NewThrottleBy and NewThrottleByWithCount are NewThrottle with sharding key, throttled function will be invoked count times in every interval.

    f := func(key string) {
    	println(key, "Called three times in every 100ms")
    }
    
    throttle, reset := lo.NewThrottleByWithCount(100 * time.Millisecond, f)
    
    for j := 0; j < 10; j++ {
    	throttle("foo")
    	time.Sleep(30 * time.Millisecond)
    }
    
    reset()
    throttle()
    

    Synchronize

    Wraps the underlying callback in a mutex. It receives an optional mutex.

    s := lo.Synchronize()
    
    for i := 0; i < 10; i++ {
        go s.Do(func () {
            println("will be called sequentially")
        })
    }
    

    It is equivalent to:

    mu := sync.Mutex{}
    
    func foobar() {
        mu.Lock()
        defer mu.Unlock()
    
        // ...
    }
    

    Async

    Executes a function in a goroutine and returns the result in a channel.

    ch := lo.Async(func() error { time.Sleep(10 * time.Second); return nil })
    // chan error (nil)
    

    Async{0->6}

    Executes a function in a goroutine and returns the result in a channel. For function with multiple return values, the results will be returned as a tuple inside the channel. For function without return, struct{} will be returned in the channel.

    ch := lo.Async0(func() { time.Sleep(10 * time.Second) })
    // chan struct{}
    
    ch := lo.Async1(func() int {
      time.Sleep(10 * time.Second);
      return 42
    })
    // chan int (42)
    
    ch := lo.Async2(func() (int, string) {
      time.Sleep(10 * time.Second);
      return 42, "Hello"
    })
    // chan lo.Tuple2[int, string] ({42, "Hello"})
    

    Transaction

    Implements a Saga pattern.

    transaction := NewTransaction().
        Then(
            func(state int) (int, error) {
                fmt.Println("step 1")
                return state + 10, nil
            },
            func(state int) int {
                fmt.Println("rollback 1")
                return state - 10
            },
        ).
        Then(
            func(state int) (int, error) {
                fmt.Println("step 2")
                return state + 15, nil
            },
            func(state int) int {
                fmt.Println("rollback 2")
                return state - 15
            },
        ).
        Then(
            func(state int) (int, error) {
                fmt.Println("step 3")
    
                if true {
                    return state, fmt.Errorf("error")
                }
    
                return state + 42, nil
            },
            func(state int) int {
                fmt.Println("rollback 3")
                return state - 42
            },
        )
    
    _, _ = transaction.Process(-5)
    
    // Output:
    // step 1
    // step 2
    // step 3
    // rollback 2
    // rollback 1
    

    WaitFor

    Runs periodically until a condition is validated.

    alwaysTrue := func(i int) bool { return true }
    alwaysFalse := func(i int) bool { return false }
    laterTrue := func(i int) bool {
        return i > 5
    }
    
    iterations, duration, ok := lo.WaitFor(alwaysTrue, 10*time.Millisecond, 2 * time.Millisecond)
    // 1
    // 1ms
    // true
    
    iterations, duration, ok := lo.WaitFor(alwaysFalse, 10*time.Millisecond, time.Millisecond)
    // 10
    // 10ms
    // false
    
    iterations, duration, ok := lo.WaitFor(laterTrue, 10*time.Millisecond, time.Millisecond)
    // 7
    // 7ms
    // true
    
    iterations, duration, ok := lo.WaitFor(laterTrue, 10*time.Millisecond, 5*time.Millisecond)
    // 2
    // 10ms
    // false
    

    WaitForWithContext

    Runs periodically until a condition is validated or context is invalid.

    The condition receives also the context, so it can invalidate the process in the condition checker

    ctx := context.Background()
    
    alwaysTrue := func(_ context.Context, i int) bool { return true }
    alwaysFalse := func(_ context.Context, i int) bool { return false }
    laterTrue := func(_ context.Context, i int) bool {
        return i >= 5
    }
    
    iterations, duration, ok := lo.WaitForWithContext(ctx, alwaysTrue, 10*time.Millisecond, 2 * time.Millisecond)
    // 1
    // 1ms
    // true
    
    iterations, duration, ok := lo.WaitForWithContext(ctx, alwaysFalse, 10*time.Millisecond, time.Millisecond)
    // 10
    // 10ms
    // false
    
    iterations, duration, ok := lo.WaitForWithContext(ctx, laterTrue, 10*time.Millisecond, time.Millisecond)
    // 5
    // 5ms
    // true
    
    iterations, duration, ok := lo.WaitForWithContext(ctx, laterTrue, 10*time.Millisecond, 5*time.Millisecond)
    // 2
    // 10ms
    // false
    
    expiringCtx, cancel := context.WithTimeout(ctx, 5*time.Millisecond)
    iterations, duration, ok := lo.WaitForWithContext(expiringCtx, alwaysFalse, 100*time.Millisecond, time.Millisecond)
    // 5
    // 5.1ms
    // false
    

    Validate

    Helper function that creates an error when a condition is not met.

    slice := []string{"a"}
    val := lo.Validate(len(slice) == 0, "Slice should be empty but contains %v", slice)
    // error("Slice should be empty but contains [a]")
    
    slice := []string{}
    val := lo.Validate(len(slice) == 0, "Slice should be empty but contains %v", slice)
    // nil
    

    [play]

    Must

    Wraps a function call to panics if second argument is error or false, returns the value otherwise.

    val := lo.Must(time.Parse("2006-01-02", "2022-01-15"))
    // 2022-01-15
    
    val := lo.Must(time.Parse("2006-01-02", "bad-value"))
    // panics
    

    [play]

    Must{0->6}

    Must* has the same behavior as Must, but returns multiple values.

    func example0() (error)
    func example1() (int, error)
    func example2() (int, string, error)
    func example3() (int, string, time.Date, error)
    func example4() (int, string, time.Date, bool, error)
    func example5() (int, string, time.Date, bool, float64, error)
    func example6() (int, string, time.Date, bool, float64, byte, error)
    
    lo.Must0(example0())
    val1 := lo.Must1(example1())    // alias to Must
    val1, val2 := lo.Must2(example2())
    val1, val2, val3 := lo.Must3(example3())
    val1, val2, val3, val4 := lo.Must4(example4())
    val1, val2, val3, val4, val5 := lo.Must5(example5())
    val1, val2, val3, val4, val5, val6 := lo.Must6(example6())
    

    You can wrap functions like func (...) (..., ok bool).

    // math.Signbit(float64) bool
    lo.Must0(math.Signbit(v))
    
    // bytes.Cut([]byte,[]byte) ([]byte, []byte, bool)
    before, after := lo.Must2(bytes.Cut(s, sep))
    

    You can give context to the panic message by adding some printf-like arguments.

    val, ok := lo.Find(myString, func(i string) bool {
        return i == requiredChar
    })
    lo.Must0(ok, "'%s' must always contain '%s'", myString, requiredChar)
    
    list := []int{0, 1, 2}
    item := 5
    lo.Must0(lo.Contains(list, item), "'%s' must always contain '%s'", list, item)
    ...
    

    [play]

    Try

    Calls the function and returns false in case of error and panic.

    ok := lo.Try(func() error {
        panic("error")
        return nil
    })
    // false
    
    ok := lo.Try(func() error {
        return nil
    })
    // true
    
    ok := lo.Try(func() error {
        return fmt.Errorf("error")
    })
    // false
    

    [play]

    Try{0->6}

    The same behavior as Try, but the callback returns 2 variables.

    ok := lo.Try2(func() (string, error) {
        panic("error")
        return "", nil
    })
    // false
    

    [play]

    TryOr

    Calls the function and return a default value in case of error and on panic.

    str, ok := lo.TryOr(func() (string, error) {
        panic("error")
        return "hello", nil
    }, "world")
    // world
    // false
    
    str, ok := lo.TryOr(func() error {
        return "hello", nil
    }, "world")
    // hello
    // true
    
    str, ok := lo.TryOr(func() error {
        return "hello", fmt.Errorf("error")
    }, "world")
    // world
    // false
    

    [play]

    TryOr{0->6}

    The same behavior as TryOr, but the callback returns X variables.

    str, nbr, ok := lo.TryOr2(func() (string, int, error) {
        panic("error")
        return "hello", 42, nil
    }, "world", 21)
    // world
    // 21
    // false
    

    [play]

    TryWithErrorValue

    The same behavior as Try, but also returns the value passed to panic.

    err, ok := lo.TryWithErrorValue(func() error {
        panic("error")
        return nil
    })
    // "error", false
    

    [play]

    TryCatch

    The same behavior as Try, but calls the catch function in case of error.

    caught := false
    
    ok := lo.TryCatch(func() error {
        panic("error")
        return nil
    }, func() {
        caught = true
    })
    // false
    // caught == true
    

    [play]

    TryCatchWithErrorValue

    The same behavior as TryWithErrorValue, but calls the catch function in case of error.

    caught := false
    
    ok := lo.TryCatchWithErrorValue(func() error {
        panic("error")
        return nil
    }, func(val any) {
        caught = val == "error"
    })
    // false
    // caught == true
    

    [play]

    ErrorsAs

    A shortcut for:

    err := doSomething()
    
    var rateLimitErr *RateLimitError
    if ok := errors.As(err, &rateLimitErr); ok {
        // retry later
    }
    

    1 line lo helper:

    err := doSomething()
    
    if rateLimitErr, ok := lo.ErrorsAs[*RateLimitError](err); ok {
        // retry later
    }
    

    [play]

    Assert

    Does nothing when the condition is true, otherwise it panics with an optional message.

    Think twice before using it, given that Go intentionally omits assertions from its standard library.

    age := getUserAge()
    
    lo.Assert(age >= 15)
    
    age := getUserAge()
    
    lo.Assert(age >= 15, "user age must be >= 15")
    

    [play]

    Assertf

    Like Assert, but with fmt.Printf-like formatting.

    Think twice before using it, given that Go intentionally omits assertions from its standard library.

    age := getUserAge()
    
    lo.Assertf(age >= 15, "user age must be >= 15, got %d", age)
    

    [play]

    πŸ›© Benchmark

    We executed a simple benchmark with a dead-simple lo.Map loop:

    See the full implementation here.

    _ = lo.Map[int64](arr, func(x int64, i int) string {
        return strconv.FormatInt(x, 10)
    })
    

    Result:

    Here is a comparison between lo.Map, lop.Map, go-funk library and a simple Go for loop.

    $ go test -benchmem -bench ./...
    goos: linux
    goarch: amd64
    pkg: github.com/samber/lo
    cpu: Intel(R) Core(TM) i5-7267U CPU @ 3.10GHz
    cpu: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
    BenchmarkMap/lo.Map-8         	       8	 132728237 ns/op	39998945 B/op	 1000002 allocs/op
    BenchmarkMap/lop.Map-8        	       2	 503947830 ns/op	119999956 B/op	 3000007 allocs/op
    BenchmarkMap/reflect-8        	       2	 826400560 ns/op	170326512 B/op	 4000042 allocs/op
    BenchmarkMap/for-8            	       9	 126252954 ns/op	39998674 B/op	 1000001 allocs/op
    PASS
    ok  	github.com/samber/lo	6.657s
    
    • lo.Map is way faster (x7) than go-funk, a reflection-based Map implementation.
    • lo.Map has the same allocation profile as for.
    • lo.Map is 4% slower than for.
    • lop.Map is slower than lo.Map because it implies more memory allocation and locks. lop.Map will be useful for long-running callbacks, such as i/o bound processing.
    • for beats other implementations for memory and CPU.

    🀝 Contributing

    Don't hesitate ;)

    Helper naming: helpers must be self-explanatory and respect standards (other languages, libraries...). Feel free to suggest many names in your contributions.

    With Docker

    docker-compose run --rm dev
    

    Without Docker

    # Install some dev dependencies
    make tools
    
    # Run tests
    make test
    # or
    make watch-test
    

    πŸ‘€ Contributors

    Contributors

    πŸ’« Show your support

    Give a ⭐️ if this project helped you!

    GitHub Sponsors

    πŸ“ License

    Copyright Β© 2022 Samuel Berthe.

    This project is under MIT license.

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