louis-e

    louis-e/arnis

    Generate any location from the real world in Minecraft with a high level of detail.

    18.6K stars
    1.6K forks
    63 GitHub watchers
    Updated Nov 8, 2026
    View on GitHub

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    4 releases in the last 90 days, the latest 8 days ago, with 63 contributors on GitHub.

    Peaked at #10 in the weekly ranking the week of Mar 15, its best in the past year.

    Use Cases & Benefits

    • Generates detailed Minecraft worlds based on real-world geography, topography, and architecture using OpenStreetMap and elevation data.
    • Offers high accuracy and complexity in recreating real locations within Minecraft, supporting large-scale geographic data and customizable generation settings.
    • Use for creating accurate Minecraft replicas of hometowns or cities for immersive exploration or educational purposes.
    • Use for procedural generation of natural landscapes and terrain features in Minecraft with real-world elevation and contour data.
    • Use for developers or modders seeking a modular, cross-platform Rust tool to integrate real-world map data into Minecraft world generation workflows.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    Apache 2.0

    Permissive: commercial use, modification and redistribution are allowed with attribution; includes an explicit patent grant from contributors.

    Community files

    • README: present
    • Code of conduct: present

    Watch-outs

    No watch-outs from GStars' checks.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    Arnis creates complex and accurate Minecraft Java Edition worlds that reflect real-world geography, topography, and architecture.

    This free and open source project is designed to handle large-scale geographic data from the real world and generate detailed Minecraft worlds. The algorithm processes geospatial data from OpenStreetMap as well as elevation data to create an accurate Minecraft representation of terrain and architecture. Generate your hometown, big cities, and natural landscapes with ease!

    This Github page is the official project website. Do not download Arnis from any other website.

    Download the latest release or compile the project on your own.

    Choose your area on the map using the rectangle tool and select your Minecraft world - then simply click on Start Generation! Additionally, you can customize various generation settings, such as world scale, spawn point, or building interior generation.

    Full documentation is available in the GitHub Wiki, covering topics such as technical explanations, FAQs, contribution guidelines and roadmaps.

    Excerpt from the louis-e/arnis README on GitHub (Apache-2.0 license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Aug 12: +23Aug 13: +0Sep 8: +4Sep 15: +33

    +1,149 stars over 90 days across 12 snapshot days; best day +33 on Sep 15.

    Forks

    1.6K+106

    Open issues

    86-55

    Compared with peers in Backend

    Fastest-growing repositories GStars tracks in this cohort for the week of Nov 8, by 7-day star growth

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    Category median94.7K+2.0K75—

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