fyne-io

    fyne-io/fyne

    Cross platform GUI toolkit in Go inspired by Material Design

    android
    mobile
    ios
    cross-platform
    fyne
    go
    golang
    gui
    hacktoberfest
    theme
    toolkit
    Go
    NOASSERTION
    27.6K stars
    1.5K forks
    27.6K watching
    Updated 2/27/2026
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    About fyne

    Go API Reference Latest Release Join us on Slack
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    About

    Fyne is an easy-to-use UI toolkit and app API written in Go. It is designed to build applications that run on desktop and mobile devices with a single codebase.

    Prerequisites

    To develop apps using Fyne you will need Go version 1.17 or later, a C compiler and your system's development tools. If you're not sure if that's all installed or you don't know how then check out our Getting Started document.

    Using the standard go tools you can install Fyne's core library using:

    go get fyne.io/fyne/v2@latest
    

    After importing a new module, run the following command before compiling the code for the first time. Avoid running it before writing code that uses the module to prevent accidental removal of dependencies:

    go mod tidy
    

    Widget demo

    To run a showcase of the features of Fyne execute the following:

    go install fyne.io/fyne/v2/cmd/fyne_demo@latest
    fyne_demo
    

    And you should see something like this (after you click a few buttons):

    Fyne Demo Dark Theme

    Or if you are using the light theme:

    Fyne Demo Light Theme

    And even running on a mobile device:

    Fyne Demo Mobile Light Theme

    Getting Started

    Fyne is designed to be really easy to code with. If you have followed the prerequisite steps above then all you need is a Go IDE (or a text editor).

    Open a new file and you're ready to write your first app!

    package main
    
    import (
    	"fyne.io/fyne/v2/app"
    	"fyne.io/fyne/v2/container"
    	"fyne.io/fyne/v2/widget"
    )
    
    func main() {
    	a := app.New()
    	w := a.NewWindow("Hello")
    
    	hello := widget.NewLabel("Hello Fyne!")
    	w.SetContent(container.NewVBox(
    		hello,
    		widget.NewButton("Hi!", func() {
    			hello.SetText("Welcome :)")
    		}),
    	))
    
    	w.ShowAndRun()
    }
    

    And you can run that simply as:

    go run main.go
    

    [!NOTE]
    The first compilation of Fyne on Windows can take up to 10 minutes, depending on your hardware. Subsequent builds will be fast.

    It should look like this:

    Fyne Hello Dark Theme Fyne Hello Dark Theme

    Run in mobile simulation

    There is a helpful mobile simulation mode that gives a hint of how your app would work on a mobile device:

    go run -tags mobile main.go
    

    Another option is to use fyne command, see Packaging for mobile.

    Installing

    Using go install will copy the executable into your go bin dir. To install the application with icons etc into your operating system's standard application location you can use the fyne utility and the "install" subcommand.

    go install fyne.io/fyne/v2/cmd/fyne@latest
    fyne install
    

    Packaging for mobile

    To run on a mobile device it is necessary to package up the application. To do this we can use the fyne utility "package" subcommand. You will need to add appropriate parameters as prompted, but the basic command is shown below. Once packaged you can install using the platform development tools or the fyne "install" subcommand.

    fyne package -os android -appID my.domain.appname
    fyne install -os android
    

    The built Android application can run either in a real device or an Android emulator. However, building for iOS is slightly different. If the "-os" argument is "ios", it is build only for a real iOS device. Specify "-os" to "iossimulator" allows the application be able to run in an iOS simulator:

    fyne package -os ios -appID my.domain.appname
    fyne package -os iossimulator -appID my.domain.appname
    

    Preparing a release

    Using the fyne utility "release" subcommand you can package up your app for release to app stores and market places. Make sure you have the standard build tools installed and have followed the platform documentation for setting up accounts and signing. Then you can execute something like the following, notice the -os ios parameter allows building an iOS app from macOS computer. Other combinations work as well :)

    $ fyne release -os ios -certificate "Apple Distribution" -profile "My App Distribution" -appID "com.example.myapp"
    

    The above command will create a '.ipa' file that can then be uploaded to the iOS App Store.

    Documentation

    More documentation is available at the Fyne developer website or on pkg.go.dev.

    Examples

    You can find many example applications in the examples repository. Alternatively a list of applications using fyne can be found at our website.

    Shipping the Fyne Toolkit

    All Fyne apps will work without pre-installed libraries, this is one reason the apps are so portable. However, if looking to support Fyne in a bigger way on your operating system then you can install some utilities that help to make a more complete experience.

    Additional apps

    It is recommended that you install the following additional apps:

    appgo installdescription
    fyne_settingsfyne.io/fyne/v2/cmd/fyne_settingsA GUI for managing your global Fyne settings like theme and scaling
    appsgithub.com/fyne-io/appsA graphical installer for the Fyne apps listed at https://apps.fyne.io

    These are optional applications but can help to create a more complete desktop experience.

    FyneDesk (Linux / BSD)

    To go all the way with Fyne on your desktop / laptop computer you could install FyneDesk as well :)

    FyneDesk screenshopt in dark mode

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