emilkowalski

    emilkowalski/skills

    #168 this week

    Skills for Designers and Engineers.

    MIT
    27.6K stars
    1.5K forks
    27.6K GitHub watchers
    Updated 8/9/2026
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    Use Cases & Benefits

    • Provides curated skills and guidelines to help designers and engineers create better user interfaces, focusing on animation and design decisions.
    • Offers expert-driven advice and actionable plans that improve UI quality by avoiding common animation and design mistakes often made by automated agents.
    • Use for auditing and improving animations in your codebase with prioritized, self-contained plans executable by any developer or agent.
    • Use for learning and applying Apple’s interface design and fluid motion principles adapted for web development.
    • Use for selecting the right UI libraries and prototyping multiple UI versions efficiently to enhance design workflows and decision-making.

    About skills

    opengraph-image-pwu6ef

    Skills For Design Engineers

    skills.sh

    For designers and engineers to help them build better user interfaces.

    Knowing whether you made a right choice when it comes to animations, or design in general, is hard. These skills aim to help you get to those right decisions faster.

    They are based on my years of experience working at companies like Vercel and Linear.

    All the skills here are a side-effect of domain-expertise. AI doesn’t replace such expertise, it amplifies what you can get out of it and makes you way better relative to others.

    So learn to code, design, or develop expertise in any other field. It’s extremely valuable.

    You can stay up to date with my skills here:

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    Install

    npx skills@latest add emilkowalski/skills
    

    Why use it?

    Agents don’t have great taste

    I have seen plenty of times that agents don’t pick the right ingredients for an animation. An ease-in easing for an enter animation when it’s supposed to be ease-out (here’s why). Or they choose a solid border instead of a semi-transparent shadow for your UIs.

    All these small things compound and make your interface either amazing, or just... not that great.

    As explained in Agents with Taste, these skills list all the little mistakes agents can potentially make and explain how to fix them.

    This is your shortcut to great interfaces. A shortcut to stand out in a sea of slop.

    Reference

    • emil-design-eng — The main skill that consists of mostly animation, but also some design advice.
    • review-animations — Review your animations in a strict way, based on my rules.
    • improve-animations — Audit all the animations in your codebase and get prioritized, self-contained plans that any agent can execute.
    • find-animation-opportunities — Search your UI for places that would genuinely benefit from motion, while also telling you what not to animate.
    • animation-vocabulary — Get better animations from an AI by telling it exactly what you want by using the right words.
    • apple-design — Apple’s principles for interface design and fluid motion, distilled from their WWDC design talks and translated for the web.
    • pick-ui-library — Have your agent pick the right library for the task based on libraries I use and trust, instead of letting AI hand-roll a toast component or install an abandoned package.
    • prototype — Build multiple different versions of a UI piece you describe and go through them using a switcher.

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