clshortfuse/renodx
Renovation Engine for DirectX Games
Build with Backblaze B2
SDKs, agent skills, IDE extensions, and reference pipelines from Backblaze Labs. All open source.
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Where it stands
Rank, growth pace and release cadence relative to everything GStars tracks.
5 releases in the last 90 days, the latest 4 days ago, with 37 contributors on GitHub.
Use Cases & Benefits
- Provides a toolset to mod DirectX games by replacing shaders, injecting buffers, adding overlays, and upgrading graphics resources.
- Leverages Reshade's add-on system for broad compatibility without patching game executables directly.
- Use for enhancing visual effects and performance in DirectX games through custom shader replacements and overlays.
- Use for developing and testing game mods with the included developer kit and shader decompiler utilities.
- Use for implementing FPS limiting and user settings management in DirectX-based game mods.
Should you depend on it?
License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.
License
MIT
Permissive: commercial use, modification and redistribution are allowed with attribution.
Community files
- README: present
- Contributing guide: present
Watch-outs
No watch-outs from GStars' checks.
General guidance from repository metadata, not legal advice. How we score
From the README
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, upgrade swapchains, upgrade texture resources, and write user settings to disk. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplifies all the hooks necessary to tap into DirectX without worrying about patching version-specific exe files.
Daily snapshots
Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots
+1,177 stars over 60 days across 6 snapshot days; best day +96 on Sep 5.
Forks
206+69
Open issues
119+34
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