LiberatedPixelCup

    LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator

    Character Generator based on Universal-LPC-Spritesheet

    web
    TypeScript
    GPL-3.0
    1.9K stars
    610 forks
    1.9K GitHub watchers
    Updated Oct 31, 2026
    View on GitHub

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    Where it stands

    Rank, growth pace and release cadence relative to everything GStars tracks.

    The project lists 22 contributors on GitHub.

    Peaked at #47 in the weekly ranking the week of Aug 2, its best in the past year.

    Use Cases & Benefits

    • Generates customizable character spritesheets based on the Universal LPC art style using TypeScript and WebGL.
    • Offers GPU-accelerated palette recoloring for real-time, high-performance sprite customization with fallback to CPU mode.
    • Use for creating diverse 2D pixel art characters for indie game development with consistent style and animation frames.
    • Use for integrating LPC sprites into Godot or RPG Maker MZ projects via available plugins and starter kits.
    • Use for generating legally compliant sprite assets with automated attribution and licensing information for open-source or commercial games.

    Should you depend on it?

    License terms, project hygiene and risks, from GitHub metadata and GStars' snapshots.

    License

    GPL 3.0

    Copyleft: distributing software that includes it generally requires releasing your source under the same license.

    Community files

    • README: present
    • Contributing guide: present
    • Code of conduct: present

    Watch-outs

    • GPL-style copyleft: including it in distributed software generally requires releasing your source under the same license.
    • No GitHub releases; pin a commit or tag instead of a release.

    General guidance from repository metadata, not legal advice. How we score

    From the README

    This generator attempts to include all LPC created character art up to now.

    The Liberated Pixel Effort is a collaborative effort from a number of different great artists who helped produce sprites for the project. If you wish to use LPC sprites in your project, you will need to credit everyone who helped contribute to the LPC sprites you are using. See below for how to do this.

    Although this particular repository focuses on character sprites, LPC includes many tilesets and some other artwork as well. Tileset collections can be found on OpenGameArt.org

    The concept of the Liberated Pixel Cup was introduced by Bart Kelsey and Chris Webber. It was originally a competition on OpenGameArt.org sponsored by Creative Commons, Mozilla, and the Free Software Foundation. (Note: These organizations do not sponsor and are not involved with this generator.) The idea was to create a body of artwork with a common style.

    This was originally based on https://github.com/makrohn/Universal-LPC-spritesheet, which contained an xcf file combining all the assets from pngs. That repository was originally included in this repository as a submodule, and probably represented the first (albeit offline) LPC Spritesheet Generator. Thanks to @makrohn for creating it.

    Excerpt from the LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator README on GitHub (GPL-3.0 license). © its authors.Read the full README on GitHub

    Daily snapshots

    Stars gained per day, and how forks and open issues moved, from GStars' daily snapshots

    Forks

    610+64

    Open issues

    11-8

    Compared with peers in Web

    Fastest-growing repositories GStars tracks in this cohort for the week of Nov 1, by 7-day star growth

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